PootrKrobuttkin [any] to games • edit-22 years ago*Permanently Deleted*trashexternal-linkmessage-square73 fedilinkarrow-up158file-text
arrow-up158external-link*Permanently Deleted*trashPootrKrobuttkin [any] to games • edit-22 years agomessage-square73 Commentsfedilinkfile-text
minus-squareeduardog3000 [he/him]hexbear6·2 years ago without constantly getting yanked out by the notion of conforming to a hex grid or whatever I don't see where conforming to a square grid would be much different. link
minus-squaressjmarx [he/him]hexbear3·2 years agoI mean a grid is a grid, but the way that military units in Civ 5&6 can't stack up, the way that districts take up tiles on the map, etc just seems a lot more artificial and "gamey" than the way the previous games did it. link
I don't see where conforming to a square grid would be much different.
I mean a grid is a grid, but the way that military units in Civ 5&6 can't stack up, the way that districts take up tiles on the map, etc just seems a lot more artificial and "gamey" than the way the previous games did it.