Even people who change what kind of build they're going for every few levels or build exclusively around fashion and roleplaying or are playing for their first times don't dump everything into 2 stats, then pick 3 weapons (and 2 shields) that scale with stats they didn't level up.
shield+staff, you can't use the staff at any range the shield would be useful, and it's a str scaling staff so you're doing less damage than if you 2 handed it.
shield+moonveil, you can't use the only reason people use moonveil, the weapon art.
katana+no other bleed weapons, no synergy or chance to capitalize on bleed.
Low HP+the talisman that increases damage taken by 15% both diminish the effect of the talisman that increases HP by 8%
It took him dozens of hours to get there, and not once did he notice that half the weapons he has have much higher numbers next to them.
Edit: Also fatrolling.
Edit2: He's a level 111 mage with 5 spell slots.
4 of his spells shoot a single magic projectile with a long cast time. Last one does AoE frost damage.
God damn it I hate to show my nerd cards this hard
shield+staff, you can’t use the staff at any range the shield would be useful, and it’s a str scaling staff so you’re doing less damage than if you 2 handed it.
Not strictly true due to quite a few, quite good, melee spells. Carian piercer is really good, same for that big hammer spells, and the great sword spell is one of the hardest hitting spells in the game
This is double true if you're using the jellyfish shield which buffs your spell damage.
shield+moonveil, you can’t use the only reason people use moonveil, the weapon art.
If you don't put an ash of war on your shield it lets you use your right hand ash, so it works, but the stat spread you'd need for it isnt technically ideal
The rest is true though
Also lol at him trying to use all those things at once and fat rolling
Equip load of certain percentages of your carry capacity will affect how fast you dodge roll and the recovery time it takes. Fast rolls are like 30% and lower and let you dodge a lot, medium rolls are like 31-69% and have a bit slower recovery but can still be quite useful, fat rolling is 70-100% where you have a very slow roll that leaves you pretty exposed to getting punished and doesn't really move you out of harms way and should only really be there if you're tanking up a lot and not trying to dodge. 100%+ and you just can't dodge.
Visual example. Ignore the numbers on screen but it shows the progression.
The mechanic is not immediately obvious to a new player, but he mentions it in his post so he's aware of it.
There's some edge cases in PVP where you might use fatrolling, like if you have a shitton of HP so you'll win slugging matches or you've got a weapon art that dodges for you.
I don't really use the moonveil weapon art but it's one of the only useful weapons for a pure int build and I run out of pots to spam rock sling with sometimes.
The first flame was not smothered by one single ash, if you look you will find thousands beside you, all sharing the purpose of ash (but it helps if you post in /c/gaming).
I understand shields are good for people who suck at rolling, you get a really big one, then just wait for an opening. Or you get a spear and attack with your shield still up.
You'll be able to respec once you get past the mages college.
But even if you were a fatrolling 2 shield str/dex caster made of glass with 4 basically identical spells like Elon, I'm sure you could summon someone to help you out until you've gotten the skills and weapons that things go more smoothly.
My usual loadout is magestaff and sword, with high int and middling dex. I knew it was hard when I bought it, what intimidates me now is there's soooo much shit to find. I was rolling around with only 3 flasks for a while till I looked up a guide. I know complaining about the hard game is dumb, but there's so much progression that's behind a million different systems. I haven't even touched crafting.
Elden Ring more than any other Dark Souls benefits from having a bunch of friends in discord who're also playing the game and can recommend where to go, give/trade stuff, share loadouts, help with tough areas, just join you for fun, show you what happens in you'd made different choices, etc.
If it was a build that otherwise made sense but had dumb equipment maybe, but he played enough to get to level 111 and has 5 spell slots.
Actually I think it might be a combination of both him legitimately not understanding basic mechanics 40+ hours into the game and changing his equipment to be awful.
He has the exact int you'd use for Ranni's Dark Moon, but doesn't have that spell. Maybe he saw someone mention that dex/int was strong, that a build with x int is good, that y staff or sword was good, etc so he copied without understanding why or noticing literally everyone was better in combat than him.
It's possible that it's just all fake. He doesn't even play it but had the screenshot made to generate controversy. I doubt anyone can play with such a shit build for such a long time. It would have been insanely frustrating and based on what I've read about him, he doesn't have time for shit like that.
I doubt it's fake, if he didn't play the game, he wouldn't know enough to tell someone to make him the build of a moron who's played for dozens of hours without understanding basic mechanics.
I doubt anyone can play with such a shit build for such a long time.
There's a few ways around that, maybe he has someone to carry him or drop him souls/items.
Or the stats are legit, but he uses different spells and equipment.
The stats would make a little more sense if he used 1 shield and a Moonlight Greatsword and Carrion Sceptor and Ranni's Moon spell. 16 str and 68 int are very specific numbers.
Then for bosses, switch to 2 hand a Commander's Standard for the WA and Ranni's moon will hit pretty hard.
Throw on another Carrion Sceptor, Magic Scorpion Talisman, start with a Frost spell to lower magic resistance, and it can hit like a truck.
That would at least be a viable PvE build, though it could be a lot tighter.
Took me almost 60 hours to reach level 100 : r/Eldenring
So he spend around 60-80 hours playing Elden ring during a time he claimed that he was only working and didn't have breaks (except getting high in Berlin and not getting into Berghain).
That is a uniquely bad build.
Even people who change what kind of build they're going for every few levels or build exclusively around fashion and roleplaying or are playing for their first times don't dump everything into 2 stats, then pick 3 weapons (and 2 shields) that scale with stats they didn't level up.
Nearly everything he's carrying hinders eachother:
shield+staff, you can't use the staff at any range the shield would be useful, and it's a str scaling staff so you're doing less damage than if you 2 handed it.
shield+moonveil, you can't use the only reason people use moonveil, the weapon art.
katana+no other bleed weapons, no synergy or chance to capitalize on bleed.
Low HP+the talisman that increases damage taken by 15% both diminish the effect of the talisman that increases HP by 8%
It took him dozens of hours to get there, and not once did he notice that half the weapons he has have much higher numbers next to them.
Edit: Also fatrolling.
Edit2: He's a level 111 mage with 5 spell slots.
4 of his spells shoot a single magic projectile with a long cast time. Last one does AoE frost damage.
God damn it I hate to show my nerd cards this hard
Not strictly true due to quite a few, quite good, melee spells. Carian piercer is really good, same for that big hammer spells, and the great sword spell is one of the hardest hitting spells in the game
This is double true if you're using the jellyfish shield which buffs your spell damage.
If you don't put an ash of war on your shield it lets you use your right hand ash, so it works, but the stat spread you'd need for it isnt technically ideal
The rest is true though
Also lol at him trying to use all those things at once and fat rolling
deleted by creator
well he's a fucking idiot then
The tweet has the uncropped build. 5 slots, 4 long-range.
deleted by creator
what's fatrolling?
Equip load of certain percentages of your carry capacity will affect how fast you dodge roll and the recovery time it takes. Fast rolls are like 30% and lower and let you dodge a lot, medium rolls are like 31-69% and have a bit slower recovery but can still be quite useful, fat rolling is 70-100% where you have a very slow roll that leaves you pretty exposed to getting punished and doesn't really move you out of harms way and should only really be there if you're tanking up a lot and not trying to dodge. 100%+ and you just can't dodge.
Visual example. Ignore the numbers on screen but it shows the progression.
thanks
What Charly said.
The mechanic is not immediately obvious to a new player, but he mentions it in his post so he's aware of it.
There's some edge cases in PVP where you might use fatrolling, like if you have a shitton of HP so you'll win slugging matches or you've got a weapon art that dodges for you.
This is neither of those.
I don't really use the moonveil weapon art but it's one of the only useful weapons for a pure int build and I run out of pots to spam rock sling with sometimes.
Should look into astel's wing, really fun int weapon
I got past Margarit but now I'm thinking this game is just too much for me.
The first flame was not smothered by one single ash, if you look you will find thousands beside you, all sharing the purpose of ash (but it helps if you post in /c/gaming).
I'm the caster only type. I have shit reaction for dodge and roll.
Don't give up skeleton!
I understand shields are good for people who suck at rolling, you get a really big one, then just wait for an opening. Or you get a spear and attack with your shield still up.
You'll be able to respec once you get past the mages college.
But even if you were a fatrolling 2 shield str/dex caster made of glass with 4 basically identical spells like Elon, I'm sure you could summon someone to help you out until you've gotten the skills and weapons that things go more smoothly.
My usual loadout is magestaff and sword, with high int and middling dex. I knew it was hard when I bought it, what intimidates me now is there's soooo much shit to find. I was rolling around with only 3 flasks for a while till I looked up a guide. I know complaining about the hard game is dumb, but there's so much progression that's behind a million different systems. I haven't even touched crafting.
Elden Ring more than any other Dark Souls benefits from having a bunch of friends in discord who're also playing the game and can recommend where to go, give/trade stuff, share loadouts, help with tough areas, just join you for fun, show you what happens in you'd made different choices, etc.
He might of done this for the publicity. He's pretty good at that.
If it was a build that otherwise made sense but had dumb equipment maybe, but he played enough to get to level 111 and has 5 spell slots.
Actually I think it might be a combination of both him legitimately not understanding basic mechanics 40+ hours into the game and changing his equipment to be awful.
He has the exact int you'd use for Ranni's Dark Moon, but doesn't have that spell. Maybe he saw someone mention that dex/int was strong, that a build with x int is good, that y staff or sword was good, etc so he copied without understanding why or noticing literally everyone was better in combat than him.
It's possible that it's just all fake. He doesn't even play it but had the screenshot made to generate controversy. I doubt anyone can play with such a shit build for such a long time. It would have been insanely frustrating and based on what I've read about him, he doesn't have time for shit like that.
I doubt it's fake, if he didn't play the game, he wouldn't know enough to tell someone to make him the build of a moron who's played for dozens of hours without understanding basic mechanics.
There's a few ways around that, maybe he has someone to carry him or drop him souls/items.
Or the stats are legit, but he uses different spells and equipment.
The stats would make a little more sense if he used 1 shield and a Moonlight Greatsword and Carrion Sceptor and Ranni's Moon spell. 16 str and 68 int are very specific numbers.
Then for bosses, switch to 2 hand a Commander's Standard for the WA and Ranni's moon will hit pretty hard.
Throw on another Carrion Sceptor, Magic Scorpion Talisman, start with a Frost spell to lower magic resistance, and it can hit like a truck.
That would at least be a viable PvE build, though it could be a lot tighter.
He knows the game is popular as he seems to be an actual gamer.
So he spend around 60-80 hours playing Elden ring during a time he claimed that he was only working and didn't have breaks (except getting high in Berlin and not getting into Berghain).
Wow. I feel less bad about my build now. Thank you, Elon.