Skoubalon [he/him,any] to games • edit-22 years ago*Permanently Deleted*trashexternal-linkmessage-square71 fedilinkarrow-up171file-textcross-posted to: chat
arrow-up171external-link*Permanently Deleted*trashSkoubalon [he/him,any] to games • edit-22 years agomessage-square71 Commentsfedilinkfile-textcross-posted to: chat
minus-squaresupergremlin [they/them]hexbear10·3 years agoWho the fuck thought open world would be an appropriate format for sonic lol link
minus-squareGnastyGnuts [he/him]hexbear8·3 years agoI think Sonic would benefit from a "hub world -> individual levels" design like Spyro used. And Ratchet and Clank 3 for that matter. link
minus-squareEsoteir [he/him]hexbear7·3 years agothe first sonic adventure did that to decent effect link
minus-squarejkfjfhkdfgdfb [she/her]hexbear5·3 years agobut also having a whole fucking lot of space to run around in with your sonic speed is cool link
minus-squareWmill [they/them, fae/faer]hexbear6·edit-23 years agoDon't make me tap the sign :soviet-huff: :no-copyright: link
minus-squareDirt_Owl [comrade/them, they/them]hexbear3·3 years agoBecause Studio executives saw that open world games are popular and saw dollar signs and then told the poor dev team to figure it out link
Who the fuck thought open world would be an appropriate format for sonic lol
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I think Sonic would benefit from a "hub world -> individual levels" design like Spyro used. And Ratchet and Clank 3 for that matter.
the first sonic adventure did that to decent effect
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but also having a whole fucking lot of space to run around in with your sonic speed is cool
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:I-was-saying:
Don't make me tap the sign :soviet-huff: :no-copyright:
Because Studio executives saw that open world games are popular and saw dollar signs and then told the poor dev team to figure it out