Ever since I was burned by Fallout 4 I've been incredibly skeptical of Bethesda games and so watching the Starfield showcase and it really just looks like Fallout 4 in space. Yet I'm seeing praise being heaped on it. I'm not crazy am I?

  • Frank [he/him, he/him]
    ·
    2 years ago

    I'm still waiting for another game to make movement and traversing terrain as nuanced and engaging as it was in Death Stranding. If you'd told me that there would be a game that revolutionized walking from point A. to point B. and turned it in to an engaging gameplay experience where player agency and strategy had an important role I'd tell you to stop smoking whippits, but there's Death Stranding.

    • Orannis62 [ze/hir]
      ·
      2 years ago

      Kojima's overhyped sometimes, but damn if his idiosyncracies and attention to weird details doesn't pay off occasionally.

    • Awoo [she/her]
      ·
      edit-2
      2 years ago

      Death Stranding proved my long standing belief that the sprint button in games did not serve the purpose of getting people from A to B faster but instead served the purpose of making moving from A to B a more engaging task by having a resource meter to manage and think about. However small this addition it improves the process of moving from A to B, in much the same way that a stamina system for climbing improves staring at a wall in Breath of the Wild and makes it bearable with a dash mechanic.

      Death Stranding takes that whole concept and expands it immensely. I expect all of Kojima's games to build off of the building blocks that he constructs too as he'll be able to dip into his older code. So by making a fundamental mechanic more interesting now, it should be more interesting in all his future games as well. A lot of how it works should just be a basic standard of movement in all games. It needs more polish for some of the jank but it's excellent.