• axont [she/her, comrade/them]
      ·
      edit-2
      2 years ago

      I remember doing the soy face when I got to that mission because Snake really doesn't wanna do it and asks if "Sam or Gabe" could do it instead (Sam Fisher from Splinter Cell and Gabe Logan from Syphon Filter, two competing stealth games from the time)

      • Orannis62 [ze/hir]
        ·
        2 years ago

        You just reminded my how much I miss OG pre-Conviction Splinter Cell. Sure, the politics were trash, but you just don't get meticulous stealth games like that anymore

        • axont [she/her, comrade/them]
          ·
          2 years ago

          Chaos Theory is a miracle of a game and it still rules. Games don't have that level of interactivity anymore. You could pick up a brick and throw it at a guy's head if you wanted. The bank mission absolutely rules, you have multiple points of entry to the place. You can shotgun a door off its hinges if you want, go in through the skylight, hack a door's keypad, interrogate a guy for the code. Whatever. The levels are huge and let you go hog wild. The newer Hitman games kind of scratch that itch for me, but still feel a little limited somehow. I don't know.

          Also yeah, the politics are pretty much "it's bad when anyone other than Americans do scary assassinations or use WMDs." Chaos Theory's story is particularly bonkers, where a Japanese general is trying to provoke the DPRK into launching a nuke onto Japan because...something something restoring the Empire.

          Also the music is dope

          • Orannis62 [ze/hir]
            ·
            edit-2
            2 years ago

            God, Chaos Theory rules so hard.

            Also, as awful as the politics are, I remember the story kind of blew my mind because the real big bad (Shetland) and Japan creating the ISDF were both set up in the previous game, Pandora Tomorrow. I'd never seen games do that kind of setup lmao

            EDIT: Never occurred to me until just now, but CT had a lot of similarities to immersive sims. It wasn't one itself, but it had a lot of the elements