why would you undermine socialist organizers in paizo by using wizards of the coast, the corporate devil of the tabletop world?
why would you undermine socialist organizers in paizo by using wizards of the coast, the corporate devil of the tabletop world?
You could say the exact same thing about the standard action-move action economy in 5e, where if you're doing anything but casting a relevant spell of the highest level available to you (or using an equivalent class ability), you're losing massive amounts of efficiency.
D&D 5e "solved" the problem of buff stacking by hyper-simplifying bonuses and penalties, but I'm not the biggest fan of that solution. Keeping track of a lot of +1s and +2s is easier than ever before with the rise of programs like Foundry and Fantasy Grounds, and PF2e reduced the number of bonus types so that you can't have more than 4 stacked at any given time - it's not like when 3.5 was fresh and you needed have scratch paper to keep track of all your relevant modifiers as you played.
You can say 'there is a best way to do X' to any situation in a TTRPG. But if there is an optimal way to do damage, I would rather it be quick then not and one action in D&D 5E is quicker then three in Pathfinder 2E.
I disagree about D&D simplifying things. They cut a lot of stuff out and were left with just a few mechanics that govern everything. Either you get advantage, or you get a bonus dice, or both.
That is far more fun to me and also far easier then finding the however many bonuses that boost you the most and taking them. Or just not caring where your boost comes from, as long as your number is higher. I have looked at mid-level characters in Pathfinder having a +15 or something silly like that to their 'main thing' and that is just a silly level of bonus stacking even before we consider spells and other stuff. Not to mention that it leads to super specialized characters, because your stats can go above 20 and you have one main stat you usually want to boost.