why would you undermine socialist organizers in paizo by using wizards of the coast, the corporate devil of the tabletop world?
why would you undermine socialist organizers in paizo by using wizards of the coast, the corporate devil of the tabletop world?
sure but at that point why call it d&d? what does the system bring to the table? other systems encourage players who are just playing for mechanical advantage to do so by engaging with the story telling instead of on whacking gelatinous cubes with pointy sticks.
Because that's the name of the game that you're playing?
Sure. But I've found the best storytelling happens among players who are just looking to tell a good story.
That tends to come less from a particular system than from experience playing ttrpgs generally speaking.
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I've played a variety of systems, including Alternity and GURPS and Megaversal and World of Darkness and FATE. I'm not arguing that d20 is the definitive system.
In my experience, the thing that encourages the playstyle is the setting far more than the game mechanics. Using the WoD framework - Vampire, Werewolf, and Mage all run on the same fundamental system. But Vampire is inherently a political game. Werewolf is heavily tilted towards raw physical combat. Mage can't help but wobble between mystery/thriller and long debate about metaphysics. They're all built on the same core framework. Even then, you can absolutely play a Gunslinger Mage or an Eldrich Researcher Werewolf, if that's the game you're playing in.
The thing that really draws people to Wizards of the Coast / Paizo tends to be the volume of players and the volume of content. Paizo, in particular, is really good about releasing new adventure modules annually. That's the grease a lot of tables need to get going.
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