For instance, the Civ games are basically Whig History: The Game, presenting liberal capitalism as the ideal end point for all societies. It even includes uncivilized "barbarian tribes" whose sole purpose is to be exterminated so you can take their land for the glory of capitalism.
I maintain that Kotor ii, and Kreia more importantly, are better understood and appreciated if you analyze and take them more as commentary and analysis on videogame choices and morality systems.
A lot of people point out that she seems incredibly contrarian for the pure sake of it at times to the point of being contradictory...and indeed I think that is the point far more than pushing rand's objectivism.
Kotor II's critique of videogames and of star wars is the way we tend to uncritically accept the moral framework that's presented. Kreia is essentially beating her hands and your head against the fourth wall pleading with you to stop min/maxing your light and dark side points like a slave beholden to the supreme power of the
game developthe force and assert your own free fucking will.Indeed as she observes
the playerthe exile is the only one in the story with free will of any sort. She doesn't care about about whether or not the galaxy burns because in a very real sense the only thing that actually matters is the impact it and she can have on the player and what they will walk away with.