For instance, the Civ games are basically Whig History: The Game, presenting liberal capitalism as the ideal end point for all societies. It even includes uncivilized "barbarian tribes" whose sole purpose is to be exterminated so you can take their land for the glory of capitalism.
A lot of people misread the beggar scene, I think. The point is that small actions can have unforseen and much larger consequences than you originally intended. The fate of the beggar doesn't really matter, it's just the fact that you shouldn't blindly hit light/dark. You can learn from it and (if you don't mind being evil) commit a couple small cruelties in the refugee camp, which is enough to cause their leader to give up entirely, and Kreia praises you for it.
Of course, this leads up to the destruction of Malachor having the potential to echo out and kill the Force entirely.