Stupid paywall

Here's the free part:

The metaverse is in the midst of a real estate meltdown. Sales volumes and average prices for virtual land have plunged this year, part of a broader slide in crypto and non-fungible token prices.

Soaring interest in virtual property spawned an industry that mirrors traditional commercial real estate—buyers develop land by adding virtual storefronts, and then sell or rent it to companies looking to set up shop as a marketing strategy or to sell things like clothing for online avatars. Investors who bought at the peak are now sitting on land that has tumbled in value. Meanwhile the real-world economic downturn could weigh on brands’ appetite for spending on building out their metaverse presence.

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  • charly4994 [she/her, comrade/them]
    ·
    2 years ago

    Another aspect that nobody seems to consider with these 12 hour a day VR sessions is the fact that VR is really uncomfortable for a lot of people. Half the streamers I watch take some kind of medication before doing a 3 hour stream in VR and even then, if the game does something weird, they might just end early because they feel so sick that they have to stop. These are the people using VR the most heavily beyond people that focus exclusively on VR stuff and if they're struggling to make it a few hours even with medication, how the fuck is most of the population going to just shove one on and not all collectively vomit several times a day?

    • SoyViking [he/him]
      ·
      2 years ago

      You say VR is flawed by making people nauseous. I say VR opens up a whole new innovative field of marketing anti-nausea pharmaceuticals to consumers.

      • Frank [he/him, he/him]
        ·
        2 years ago

        Are you really a gamer if you don't keep a bottle of Dramamine eXtreme next to your VR set?