• nine_leven [none/use name]
    ·
    2 years ago

    Unfortunately these complex VM-based HWID-bound licensing schemes (pretty much just the one named above) are quite a pain in the ass to reverse engineer these days. At present there's only one person doing so publicly, about a dozen and change who've cracked it at all in total.

    It's not like the old days anymore, unfortunately our salvation won't be through technology when it comes to preserving games and software. We'd need some economic bloc to realize the danger of DRM for preservation and move to actually ban its use. At the very least, require DRM-free binaries for all public builds, or ideally source code, and code for running dedicated servers etc be filed with the copyright office for release after something becomes abandonware. Most areas have some office that could oversee the processing of requests, LoC's office or something. That's the bare minimum that could be done.