I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"

  • hexaflexagonbear [he/him]
    ·
    edit-2
    2 years ago

    I know thumbsticks didn't exist at the time, so they maybe couldn't have known ahead of time how bad the single thumbstick design would be, but I think the controller design is singularly responsible for goldeneye and the n64 zeldas aging poorly.

    • ClimateChangeAnxiety [he/him, they/them]
      ·
      2 years ago

      Oh my god trying to play things on the ocarina in OoT on Switch is fucking impossible because it was 4 buttons on the N64 and it’s mapped to the fucking right thumb stick

    • ssjmarx [he/him]
      ·
      2 years ago

      The single thumbstick itself was the N64's huge innovation. Previous controllers that had joysticks had a big arcade-style one that dominated the whole controller, Nintendo was the first company to say "hey maybe you can use one of these with just one finger" and boom. The strange shape of the N64 controller was because they weren't sure if people were going to like it or not, so you could either hold the controller by the center grip or the left grip with the traditional D-pad.