I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"

  • hexaflexagonbear [he/him]
    ·
    2 years ago

    If we're going to go with the two extremes of handholding quest log that tells you where to go versus hope to run into the one npc you need to talk to to progress (and remember where he told you to go), I'd definitely prefer the former most of the time. Though granted the latter was more fun back when I'd get home from school and play zelda for hours at my friend's place.

    • ClimateChangeAnxiety [he/him, they/them]
      ·
      edit-2
      2 years ago

      I think Pokémon Legends Arceus did a pretty good balance of that. If you track your quest it’ll give you a marker but for a lot of them the marker is just the quest giver and the description just tells you to go figure something out

      Importantly you can check the quest log to read back over them, instead of having to remember what the random guy told you.

      Edit: This is also the only good thing about PLA’s UI. Every button and menu in that game is in the wrong place. Nothing does what it should.