There are also specific animation shortcuts to computer-based projects, like how the highlight on Rem's hair is just a gradient. In 90s-00s anime they would have to cut the framerate somewhere in order to have detail where they wanted it - for example by having long panning shots over a still image while characters with their back to the camera talk.
A good animation director would know where to use money saving shots and where to spend the budget making the important things look good, but modern productions come out so fast and often involve studios on different continents speaking different languages so everything has become increasingly standardized.
There are also specific animation shortcuts to computer-based projects, like how the highlight on Rem's hair is just a gradient. In 90s-00s anime they would have to cut the framerate somewhere in order to have detail where they wanted it - for example by having long panning shots over a still image while characters with their back to the camera talk.
A good animation director would know where to use money saving shots and where to spend the budget making the important things look good, but modern productions come out so fast and often involve studios on different continents speaking different languages so everything has become increasingly standardized.