Everyone talks about Street Fighter or Tekken, but let's hear it for the weirder, unique, underrated, or forgotten fighting games out there.

My favorite is a Gundam game. Federation Vs. Zeon and it's sequel, Gundam vs Zeta Gundam, made by Capcom. The original games in the Gundam Versus franchise of games. imo the series was at it's best when it was handled by Capcom.

  • plantifa [they/them]
    ·
    edit-2
    2 years ago

    Samurai Shodown V Special: (mostly casual player but this is what I really like about the game/in comparison to other fighters)

    • 4 Button fighter (A B C and D and combinations of 2-3 buttons) compared to the Light/Medium/Heavy Punch or Kick 6 Button fighters.
    • 28 Characters with a variety of cool tools and playstyles, (some characters balance-wise are better than others but the differences are apparent more in matchups rather than tiers of usefulness compared to say MVC2, and even characters with not so good matchups can still play very well if you know what you're doing)
    • High damage gameplay, matches resolve quickly and players can make exciting comebacks
    • Less focus on extended combos (though they still are combos and links in-game) and more focus on spacing, reads and well-placed/safe hits
    • MOST of the command specials are simple (Quarter Circles, Dragon Punch motions, occasional Half Circles, the rare charge command for a few characters) some of the command grabs for a few characters are kinda fucked up and require buffering which I'm sure others can do but I can't because I'm bad. [I still can't do a consistant backdash Tsubame-Gaeshi with the character Ukyo]
    • Super options are unique: characters fill a rage meter that adds damage when full (the duration before it empties depends on the character) and allows for you to use a super to knock the weapon of the opponent out of their their hands forcing them to pick it up. Additionally once per match you can Rage Explosion to have an extended state of full rage meter + burst on activation to push back an opponent including during their mid-attack, or you can enter State of Nothingness and slow down the opponent drastically for 1 hit for easier mixups or heavy attacks if they aren't blocking. Using Rage Explosion or State of Nothingness locks it out for the remainder of the match when used.
    • I'm a big swordplay nerd and stuff so this series is one of the few that scratches that itch 😔

    Also the spritework for the game is sick