NUMBER 1: We want Dynamic, New Gameplay, that actually Makes Us FEEL like we're Fallout.
I want, after 250 years, for someone to pick up all the rusted tin cans lying about. I know it's a wasteland, but come on, have some civility
The centuries old skeletons in my living room add to the decor okay?
On that note there should be a clear aesthetic difference between abandoned places, temporary squats used by bandits, and actual settlements where people are intending to live long term. Like even if a building's made out of scrap sheet metal and other salvaged materials there should be something new to it, like a coating of basic plaster or mud daubing to help fill in the gaps and some basic whitewash with whatever simple dyes are on hand (so probably a lot of barn red, since that's literally just whitewash with rust mixed in for appearance and anti-rot properties) to make it look like something someone intending to live in it would make.
Like there are clearly still living trees, there are grasses, there's dirt everywhere, they could trivially make fresh planks and mudbricks to build actual structures from. That's honestly a big thing FO76 did right, where it had the settler faction clearing rubble and making actual new buildings to live in and building defensive palisades with logs and properly-used scrap, instead of everyone just being like "yep this half collapsed building with several giant holes in the wall and roof and multiple skeletons lying around will be my new permanent home where I will run a normal business from. No I won't patch the holes or clean up the pile of rubble mixed with human remains that you have to climb over to get through the living room, that would ruin the aesthetic!"
Agreed and it hurts to admit it. I loved 3 and NV but it’s been on a hard decline since and feels very stagnant. Fallout has entered Star Wars territory in terms of just rehashing what people already know in a new configuration. I feel like there’s a ton of potential for the series if the devs would just get creative with it
number 2: we want some character to see five pieces of fallout and say "what is this, some kind of fallout 5?"
Number 3: We want more meaningless fan service; much like FO3 giving the players an actual nuke to set off in megaton (I think it was megaton, it's been a while since I played FO3) and FO4 giving us power armor to play in, FO5 also needs some silly fan service too. Maybe give us a vault to stock up for a second attack, or super mutant vats to make super mutant allies.
As a Gamer, Fallout 5 needs more EPIC LOOT, cause that's what the Fallout games are all about.
I want the few survivors to be scraping out a living in the decaying corpse of a vast city and I want the game to make it very, unsubtly clear that this is Not Good. Barely any children and clearly shown the effects of constant low level radiation exposure on the handful of people left. Old tech etc. And old discoveries should reinforce the utter horror of nuclear war and there should be no hope for humanity, no magic technology, no super hi tech ark, nothing aside from the empty promises of outfits like vault tech. I want it to be really fucking clear that the player and everyone else are at the very tail end of humanity and that there is no hope for the future, just a slow, dwindling wrapping up of an extinction event.
It can be fun and cool in places, but ultimately even the gameriest gamer should get the message that Nuclear War Is Bad and it's not all giant cool robots.
i think the failing of the recent games was writing on that front. FO3 is a hellish setting overflowing with bleak environmental storytelling, most everything wants to kill you, and the plot is about literally just getting a little clean water to the few people left
and then the writing swoops in with 'nuke a town' 'poison the water for no reason' 'cool robots' 'wholesome wasteland feudalism'
Yeah I know what you mean. I think part of the issue is also that the player kinda grows in power and abilities until they are basically a superhero. A lot of bethesda games have that issue I think so you wind up with so few consequences for your character that you kinda dont experience how the wasteland is if that makes sense.
I just want them to let the guy who does the ghoul voice to voice all the characters
Number 5: A return of the most apolitical faction :silver-legion:
Honestly? Less base building, more rpg elements again (Skills, Perks, Talents) and maybe a few more guns and I'd be happy. I just adore the setting and gameplaywise 4 was decent enough.
Make it scary
All the good bits of resident evil and all the good bits of Fallout with Disco Elysium level diologue
Just atmospheric would be enough for me man. Far Harbour was great because of the atmosphere.