• Ecoleo [he/him]
    ·
    2 years ago

    I cannot even concieve of another movement layout on a two-stick controller

    • Thomas_Dankara [any,comrade/them]
      ·
      edit-2
      2 years ago

      in the 90s there were hideous variations of what we call "tank controls" exemplified by games like Daggerfall (PC) and Goldeneye (N64)

      • OutrageousHairdo [he/him]
        ·
        2 years ago

        It wasn't that bad in Goldeneye. Everyone in that game has the reactions of molasses so it's pretty fair. Also n64 only had 1 stick - everything else was digital inputs.

        • Thomas_Dankara [any,comrade/them]
          ·
          2 years ago

          i tried replaying multiplayer like a year ago. super jank. nobody had fun but me. I wiped the floor with everyone out of muscle memory lol

          • OutrageousHairdo [he/him]
            ·
            edit-2
            2 years ago

            I mean that's kinda just how games work. Like my dad sucks at FPS games entirely because he never played them, that doesn't mean the format is necessarily bad. I'm not saying Goldeneye controls are ideal or anything obviously, but they were probably the best option for the controller. A more fair experiment would be to have them each individually play singleplayer, since the game was designed there to accommodate players playing the style of game for the first time.

            • Thomas_Dankara [any,comrade/them]
              ·
              edit-2
              2 years ago

              everyone was my age and remembered playing goldeneye as a kid but as soon as we started playing everyone was like "oh my god these controls suck, i can't go back to this". I'm inclined to agree. FPSs were relatively new in the 90s and the kinks hadn't been worked out. And the N64 controller is just so rude on the hands lol

              • OutrageousHairdo [he/him]
                ·
                2 years ago

                I kinda have the perspective that almost all console controls for first person games are deeply flawed, since I've been a PC gamer for so long. I really have to put it into the context of "Well what was the best option for this game? Could it have been made differently?" I think a really good console shooter that worked with those limitations would be something like Metroid Prime, where pure accuracy is only a small part of the focus. It played to the strengths of sticks rather than the weaknesses.

                • Thomas_Dankara [any,comrade/them]
                  ·
                  2 years ago

                  almost all console controls for first person games are deeply flawed, since I’ve been a PC gamer for so long

                  yeah, PC is superior in general, but that's why i also brought up daggerfall. the original daggerfall has awful tank controls that need to be changed significantly before it feels playable.

                  • OutrageousHairdo [he/him]
                    ·
                    2 years ago

                    Yeah I ain't contradicting you there lol. Controllers are good for plenty of types of games, don't get me wrong - keyboard and mouse isn't always a superior option. It's great for manage-y type games and anything that focuses on precision cursor placement, but many other types of games are really better on controller, like fighting games or platformers.

                    • Mardoniush [she/her]
                      ·
                      2 years ago

                      Anything that requires smooth translation is better on console. Assassins Creed is fairly well optimised for PC but some missions were clearly designed with fine/non-binary walking control assumed.

                      IMO the ideal control setup for the most types of games is probably a HOMAS/KB arrangement but good luck finding non-sims that support it.

                    • LaGG_3 [he/him, comrade/them]
                      ·
                      2 years ago

                      but many other types of games are really better on controller, like fighting games or platformers.

                      And racing games. Analog triggers for throttle and brakes makes a pretty big difference in control.

    • NephewAlphaBravo [he/him]
      ·
      2 years ago

      Think N64: left stick is walk forward/backward and turn left/right, right stick is strafe left/right and look up/down

      • Evilsandwichman [none/use name]
        ·
        2 years ago

        left stick is walk forward/backward and turn left/right, right stick is strafe left/right and look up/down

        My first experience playing FPSes was with games like Blake Stone and the original doom games, I also used the arrow keys and no mouse; When I finally played games that expected you to use WASD, and strafed instead of turned, and to use the mouse, I blanched and switched it back to old doom controls, lol.

        • Mardoniush [she/her]
          ·
          2 years ago

          Yeah, I remember the first Dark Forces using Pg up/dn for orientation because mouselook wasn't a thing till Quake 1 (or Marathon for the 3 people who played it).