I mean that's kinda just how games work. Like my dad sucks at FPS games entirely because he never played them, that doesn't mean the format is necessarily bad. I'm not saying Goldeneye controls are ideal or anything obviously, but they were probably the best option for the controller. A more fair experiment would be to have them each individually play singleplayer, since the game was designed there to accommodate players playing the style of game for the first time.
everyone was my age and remembered playing goldeneye as a kid but as soon as we started playing everyone was like "oh my god these controls suck, i can't go back to this". I'm inclined to agree. FPSs were relatively new in the 90s and the kinks hadn't been worked out. And the N64 controller is just so rude on the hands lol
I kinda have the perspective that almost all console controls for first person games are deeply flawed, since I've been a PC gamer for so long. I really have to put it into the context of "Well what was the best option for this game? Could it have been made differently?" I think a really good console shooter that worked with those limitations would be something like Metroid Prime, where pure accuracy is only a small part of the focus. It played to the strengths of sticks rather than the weaknesses.
almost all console controls for first person games are deeply flawed, since I’ve been a PC gamer for so long
yeah, PC is superior in general, but that's why i also brought up daggerfall. the original daggerfall has awful tank controls that need to be changed significantly before it feels playable.
Yeah I ain't contradicting you there lol. Controllers are good for plenty of types of games, don't get me wrong - keyboard and mouse isn't always a superior option. It's great for manage-y type games and anything that focuses on precision cursor placement, but many other types of games are really better on controller, like fighting games or platformers.
Anything that requires smooth translation is better on console. Assassins Creed is fairly well optimised for PC but some missions were clearly designed with fine/non-binary walking control assumed.
IMO the ideal control setup for the most types of games is probably a HOMAS/KB arrangement but good luck finding non-sims that support it.
I mean that's kinda just how games work. Like my dad sucks at FPS games entirely because he never played them, that doesn't mean the format is necessarily bad. I'm not saying Goldeneye controls are ideal or anything obviously, but they were probably the best option for the controller. A more fair experiment would be to have them each individually play singleplayer, since the game was designed there to accommodate players playing the style of game for the first time.
everyone was my age and remembered playing goldeneye as a kid but as soon as we started playing everyone was like "oh my god these controls suck, i can't go back to this". I'm inclined to agree. FPSs were relatively new in the 90s and the kinks hadn't been worked out. And the N64 controller is just so rude on the hands lol
I kinda have the perspective that almost all console controls for first person games are deeply flawed, since I've been a PC gamer for so long. I really have to put it into the context of "Well what was the best option for this game? Could it have been made differently?" I think a really good console shooter that worked with those limitations would be something like Metroid Prime, where pure accuracy is only a small part of the focus. It played to the strengths of sticks rather than the weaknesses.
yeah, PC is superior in general, but that's why i also brought up daggerfall. the original daggerfall has awful tank controls that need to be changed significantly before it feels playable.
Yeah I ain't contradicting you there lol. Controllers are good for plenty of types of games, don't get me wrong - keyboard and mouse isn't always a superior option. It's great for manage-y type games and anything that focuses on precision cursor placement, but many other types of games are really better on controller, like fighting games or platformers.
Anything that requires smooth translation is better on console. Assassins Creed is fairly well optimised for PC but some missions were clearly designed with fine/non-binary walking control assumed.
IMO the ideal control setup for the most types of games is probably a HOMAS/KB arrangement but good luck finding non-sims that support it.
And racing games. Analog triggers for throttle and brakes makes a pretty big difference in control.
Absolutely! I just didn't mention it because vehicle games have their own control method snobbery.
Flight sims
:yea: