How do you top a great game? How do you undo the process of catharsis that occurs at the end of the game so you are challenged once more into becoming a fragmented Art Cop sorry cop Communnard.

They would have been told to expand the appeal, dumb down the rhetoric, and trick the masses into buying-in. They would have ultimately sold out no matter what.

Kinda glad to have played the best game and it stays the best.

  • axont [she/her, comrade/them]
    ·
    edit-2
    2 years ago

    I always imagined a sequel would be like how the Nier games do it. DE2 would be best if it took places decades before or after the events of the first game, also in a different part of the world. I really do love it when sequels aren't just straight story extensions. I love when they become something else with the setting and focus on expansion of the core elements.

    I'd love it if the entire events of first game were just a footnote of a footnote of a larger history. Maybe you get one passing line about Revachol and its reputation for strike breaking and that's all. Everything you and Kim did felt massive while you were in it, but how do those events seem 120 years later and on another continent? That's what I get into.

    • marxisthayaca [he/him,they/them]
      hexagon
      ·
      edit-2
      2 years ago

      That'd be great. Like the historical consequences of the tribunal and the communard arrested, and the attempted overthrow by the idealistic police captain trigger some historical events and it creates the future setting for the sequel. But it is that, a historical event, and your existence in its aftermath.

    • BlueMagaChud [any]
      ·
      2 years ago

      I wanted to be a detective for the Samaran People's Republic