G@mers would literally rather code a gay woman to be straight than just play Female V.

  • Frank [he/him, he/him]
    ·
    2 years ago

    The game's interaction with cops in general makes me raise an eyebrow. You're a cyberpunk fixer and street samurai, but you can casually do bounties for the police murdering petty criminals? That's not very punk samurai.

    • barrbaric [he/him]
      ·
      2 years ago

      I think there's almost something to it. The idea that there's legally-sanctioned murder because the cops are just another gang could be interesting if it were explored properly, but sadly the game's writers were clearly not up to the task.

      • Frank [he/him, he/him]
        ·
        2 years ago

        My impression from what I've seen of the game is that the writers are a bunch of :bootlicker: who like the aesthetics of cyberpunk but don't really get it.

        • jabrd [he/him]
          ·
          2 years ago

          Having played a lot of it it’s a mixed bag. You can tell the anti-capitalist messaging shines brightest in small scenes and easter eggs (probably where a higher up would miss it) but larger story elements and game mechanics are devoid of the core cyberpunk critique. The easter egg about sectarian infighting on the commie forum was my favorite part for sure. Felt very seen

          • KobaCumTribute [she/her]
            ·
            2 years ago

            I honestly have a hard time judging it too harshly because despite how deeply liberal and incoherent it is it still has some clarity and accurate cynicism to it that's just completely absent in other AAA games. Like with stuff from Bethesda all the tiny fragmentary bits of halfway good writing that get buried in terminals, tapes, or books and which are kept far away from the actual story are about on par with Cyberpunk 2077's more overt story beats, and nothing from EA or Ubisoft steps beyond just bland reactionary frothing and liberal whitewashing.

            • charly4994 [she/her, comrade/them]
              ·
              2 years ago
              Ending spoilers

              There are great moments in the storytelling here and there, personally I think I had a unique experience having a trans femme V give up her body to Johnny and in his ending as he's boarding the bus and talking to the kid, he mentions that it isn't really his body and that he'll need to get some work done to feel 'right' in it and it just came off as a really interesting look at gender presentation. My V was AMAB but then got work done to feel right in her own body only to then give that body to Johnny who then was in a body that he'd have to 'fix' to feel comfortable in what is now his own body.

              I also liked when I first went to the rich part of the city that there were just death robots patrolling the street. Would've been neat had the cops been particularly sensitive in the area that speeding or bad driving would get them after you, even if just as a story mission aspect. You can tell that the world was made with someone that understood the critiques inherent in the genre.

        • AntipastoAktion [they/them]
          ·
          2 years ago

          As with most mass media cyberpunk, it's impossible to criticize something when you benefit so strongly from it.

    • KobaCumTribute [she/her]
      ·
      2 years ago

      You’re a cyberpunk fixer and street samurai, but you can casually do bounties for the police murdering petty criminals?

      I think that went as far as someone saying "ok how do we create a narrative tie-in for these minor world encounters where you happen upon a massacre or assassination in progress/that just happened and can be rewarded for interacting with it?" that got resolved with "a subcontractor bounty system?" and no one ever thought about it again, because it gets used in places where no crime happened at all (one of them is just a flipped car in the hills outside of town, where you learn about a stash of goods) or where the violence in question was done by a legally-authorized party that the police are aligned with (there are several alerts where it's a corporate PMC like the police behind it). It's basically just a pre-placed world event system with a narratively incoherent justification for alerting you to things you can stick your nose into.

      • TerminalEncounter [she/her]
        ·
        2 years ago

        There's something interesting in potentially BEING the agent of state terror in post-cyberpunk works like Ghost In The Shell. I don't trust games exploring those concepts though, it'd be a hard needle to thread. I guess Spec Ops The Line managed to, so it isn't impossible. It helped that in Spec Ops you're killing American soldiers AND suffering a mental breakdown AND dropping white phosphorous on citizens all while being profoundly uncool so chuds can presumably not get a fascist rise out of it.

    • AcidSmiley [she/her]
      ·
      2 years ago

      see that's why i'm enjoying the Edgerunners anime so much, pigs get killed en masse and none of them ever has a single redeeming moment. it sucks that most of the pigs are murdered by Cybervaush, though.