• axont [she/her, comrade/them]
      ·
      2 years ago

      Probably would have been bad for the player's perspective to have a giant level with doors twice as big as they normally are. Would have probably been jarring and confusing unless the gimmick of the level was feeling tiny. First person games already have to do tricks to be visually understood by the player.

    • Barabas [he/him]
      ·
      2 years ago

      Hard to get competent masons in Romania I guess.

    • hostilearchitecture [any]
      ·
      2 years ago

      (I've never played the game but) Was the castle built for her? Or did she just move into an abandoned castle maybe?