• TornadoThompson [none/use name]
    ·
    2 years ago

    You don't even need that - as part of the initial SteamVR / Vive setup you place the headset on the ground so it will know the height relative to its position on your head. The leg movement is just software - you're not actually moving, so it can be anything - FPS games handle it no problem.

    • Bloobish [comrade/them]
      ·
      2 years ago

      True, but I guess I'm thinking in the context of games that could utilize full articulated limb gameplay like kickball (something these peeps likely aren't and don't give a shit about).

      • TornadoThompson [none/use name]
        ·
        edit-2
        2 years ago

        Yeah, there is tech out there that can do limb tracking up to a point - Vektroid uses Leap Motion Hand tracking with her avatar on her Twitch streams and the fidelity is quite phenomenal. But using it for limbs pushes it to an altogether different realm and is difficult without additional tech like a camera looking at you to capture the movements.