Here's what I've come up with so far:
- Rather than the series' usual royal-centric plots, have the player take the role of a peasant revolution to overthrow the country's nobility.
- Go the opposite route of the series' typical Lord protagonists: the main character is a bow-wielding peasant, because they grew up using a bow to hunt. Maybe being sentenced to death for poaching on a noble's land to feed their starving family (but gets rescued by the revolutionaries) is the catalyst that leads them to join the fight.
- The Jeigan (prepromote with high initial stats but poor growths, meant to help the player through the early game) is a Smedley Butler type figure. They're a paladin who rose to prominence in the royal knights but defected to the revolutionary army after they realized that their "heroic quests" mostly came down to butchering innocent people.
- It turns out that you don't need to come from the right bloodline to use the amazing, one-of-a-kind holy weapons. The nobility just made that up to justify hoarding them and to legitimize their rule. Over the course of the game, your peasant army seizes and gets to use some of these weapons.
Damn, 340 hacks for the GBA games. Didn't realize there were that many. I'll have to check some out. Thanks for the link!
I've always wanted a Fire Emblem that took place in an another typical FE setting but has advanced to the political development equivalent of the Enlightenment and French Revolution. Yesterday's heroic bloodline has become today's Bourbons/Romanovs.
The Jeigan (prepromote with high initial stats but poor growths, meant to help the player through the early game) is a Smedley Butler type figure. They’re a paladin who rose to prominence in the royal knights but defected to the revolutionary army after they realized that their “heroic quests” mostly came down to butchering innocent people.
Technically he'd be more the Florian Geyer type.
Technically he’d be more the Florian Geyer type.
Had never heard of this guy, very cool! Could also draw inspiration from Tukhachevsky.
Clearly what you do is the whole bloodline shit trying to act like theyre the good guys and then in act 2 you have the consequences of choices and control some peasants
Yeah, that definitely makes sense for the paladin. The important thing for what I had in mind was "decorated knight becomes disillusioned and joins the revolution" and what you described would be a good way to do it.
You should also totally have warriors doing extortion of peasants and plain old Crossroads Killing, of course.
Oh, absolutely. I'm imagining an inverted version of the classic "bandits attack defenseless village" tutorial chapter where your scrappy band of underdogs has to drive off royalist soldiers robbing a town.