My original plan for averting the American Civil War was bolstering his intelligentsia faction and then using it as cover to grow the labour unions. Motherfucker dies at 35. The new leader is a bigot from Dixie culture.
My original plan for averting the American Civil War was bolstering his intelligentsia faction and then using it as cover to grow the labour unions. Motherfucker dies at 35. The new leader is a bigot from Dixie culture.
Can anyone describe the game play loop of this game. I keep feeling like I want some turn-based strategy thing that isn't just CIV and has more internal politics and I feel like this might work, idk.
Victoria is my favourite of the paradox grand strategy series. It's all development and trade, like the best parts of EU IV or city building in Civ. You develop industry chains that feed each other, colonise/conquer territory to expand your industrial base, and manage evolving population dynamics as people respond to it. People are split between three classes, serfdom/slavery, and cultures that migrate based on conditions.
Worth noting that it's real-time with pause, not turn-based. I'd say the gameplay is 80-90% about building and managing supply chains.