My original plan for averting the American Civil War was bolstering his intelligentsia faction and then using it as cover to grow the labour unions. Motherfucker dies at 35. The new leader is a bigot from Dixie culture.

  • CarmineCatboy [he/him]
    ·
    2 years ago

    In my game the landlords formed the 'moderate socialist party' and immediately campaigned for children's right to work on the factory floor

    • happybadger [he/him]
      hexagon
      ·
      2 years ago

      I considered it but was otherwise doing great with my Mexico invasion, so I'm just trying to force the more radical path and bypass the liberal reforms altogether.

      • edge [he/him]
        ·
        2 years ago

        but was otherwise doing great with my Mexico invasion

        smh imperialist

        • happybadger [he/him]
          hexagon
          ·
          2 years ago

          France, Spain, and Great Britain won't go socialist. I'm pre-emptively liberating the world from them. :think-about-it:

  • TyMan210 [he/him, comrade/them]
    ·
    2 years ago

    I had a similar issue in my first game. I was building up the trade union interest group, and I was the first one to research socialism, so I had Marx spawn as the leader of the interest group. And then he retired around a year later, at the age of like 37. It took me another 15 years or so to get another leader with the communist/vanguardist ideology

  • UlyssesT
    ·
    edit-2
    2 months ago

    deleted by creator

    • happybadger [he/him]
      hexagon
      ·
      2 years ago

      Communists won the presidency by 1860, slavery peacefully abolished in 1867, puppeted Mexico.

      • RamrodBaguette [comrade/them, he/him]
        ·
        2 years ago

        Maybe the commies intimidated the planter class into surrendering their "property" and holdings. Whereas a rebellion would give the reds an excuse for the terror.

        • happybadger [he/him]
          hexagon
          ·
          2 years ago

          I mostly marginalised the planters. Zero investment in the south, big concentration on investing in heavy industry and conquering the west. I also rushed reforms that expanded voting rights and increased wealth-based taxation so they were dwarfed by the greater population. When I abolished slavery they had 8% of the political representation and no other factions aligned with them. However I was also standing by with 80 regiments ready to reduce the south to ash if they tried.

          The terror is temporarily on hold until the unions are strong enough to convert to worker councils. I'm bolstering the welfare state and education to raise their standard of living and power.

  • ssjmarx [he/him]
    ·
    2 years ago

    Is John Brown in this game? Could you conceivably get him in charge of the Abolitionists?

    • Praksis2nd [she/her]
      ·
      2 years ago

      I don't think so, but someone like him could feasibly appear.

  • KasDapital [any]
    ·
    2 years ago

    Can anyone describe the game play loop of this game. I keep feeling like I want some turn-based strategy thing that isn't just CIV and has more internal politics and I feel like this might work, idk.

    • happybadger [he/him]
      hexagon
      ·
      2 years ago

      Victoria is my favourite of the paradox grand strategy series. It's all development and trade, like the best parts of EU IV or city building in Civ. You develop industry chains that feed each other, colonise/conquer territory to expand your industrial base, and manage evolving population dynamics as people respond to it. People are split between three classes, serfdom/slavery, and cultures that migrate based on conditions.

    • barrbaric [he/him]
      ·
      2 years ago

      Worth noting that it's real-time with pause, not turn-based. I'd say the gameplay is 80-90% about building and managing supply chains.