:marx-hi:

  • invalidusernamelol [he/him]
    ·
    edit-2
    2 years ago

    It's really good at modeling internal stuff that most other 4x games ignore. Like you aren't just playing "against" other countries, you're also dealing with your internal economy and population.

    It's also neat how you can't just unlock socialism, you have to create the population classes needed for it. Like bolstering industrialists to oust the landed gentry then bolstering the trade unions to oust the industrialists.

    You also need to do bad things to radicalize your growing proletariat (that grows based on the productive capacity of your internal economy) that forces them to create a militant communist party.

      • invalidusernamelol [he/him]
        ·
        2 years ago

        Marxism is just a really good model of industrial society, if you're making a game about industrial society it's basically a necessity to use Marxist theory at some point to model it's behavior otherwise it'd be stale and boring like neoliberal city builders.

    • solaranus
      ·
      edit-2
      1 year ago

      deleted by creator

      • Tankiedesantski [he/him]
        ·
        2 years ago

        I'm near the end of my Qing run and nobody got radicalized enough to even give me the option of council republic or command economy. I keep trying to do Communism and my people are too lib to let me :deeper-sadness:

        • solaranus
          ·
          edit-2
          1 year ago

          deleted by creator

      • Eris235 [undecided]
        ·
        2 years ago

        council Republic from a monarchy

        Not even doing Anarcho-Monarchism, what's the point?