I mean, the answer is "because they were compressed to fit on a HD DVD", but you can still see this in the PC versions of games that came out in the seventh generation.

There's colour banding, crushed blacks and who knows what else going on with these things. PS2 cutscenes did not look as bad and they were in DVD quality.

I have to assume it wasn't this bad on the PS3. I mean, that's what the Blu Rays were for, right?

  • ssjmarx [he/him]
    ·
    2 years ago

    I associate that whole console generation with dogshit visual design. That was when every game was brown, when all game covers became a variant of a silhouetted man walking with a gun, when the entire AA game space was being bought out by companies like EA and replaced with AAA studios that couldn't afford to take risks anymore. Previous generation games look better because designers were more interested in working within their limitations to make something that looked good regardless, recent generation games look better by virtue of having the hardware to achieve acceptable "realistic" graphics, but the 360 and PS3 were the middle children of the video games industry.

    • SaniFlush [any, any]
      ·
      2 years ago

      The indie scene shall free us... but they shouldn't have to be the ones to do it.

    • UlyssesT [he/him]
      ·
      2 years ago

      That was when every game was brown, when all game covers became a variant of a silhouetted man walking with a gun

      This is still around and as far as I can tell Epic G!mers see that as "nonpolitical" and want more of it. :heated-gamer-moment: