I'm fairly critical, so there's not too many on my list, but the biggest one is that I liked Quest 64 (somehow) when I was younger.

I also love La Mulana 1&2, along with Deadly Premonition, though those are more "cult hits" aka critical failures that 'widely disliked'. But, I'd definitely hesitate to recommend any of them to someone unless I thought they'd be into it.

  • RION [she/her]
    ·
    2 years ago

    Dark Souls II chads, get in here :gigachad:

      • RION [she/her]
        ·
        edit-2
        2 years ago

        Yeah critics were quite positive but it's the black sheep of the franchise in the souls community. I swear to god if I have to read "Dark Souls II is good game, it's just not a good Souls game" one more time I'm gonna become the pain train

      • Parzivus [any]
        ·
        2 years ago

        Lots of reviewers will give high scores to bad games that are highly anticipated to pander to Gamers. Dunno if DS2 fits that but it does happen

        • Frank [he/him, he/him]
          ·
          2 years ago

          Dark Souls II is a really good game. I don't even remember who didn't like it when it came out. I think it's generally regarded as the best soulsborne PvP.

    • evilgritty [any]
      ·
      2 years ago

      I really like how beautiful ds2 was. dark souls 3 had a lot of browns and felt washed out. I liked how 2 managed to add a lot of color and still keep it grim. Too many games think that just becuse its grim it need to have a bland color palleted

    • axont [she/her, comrade/them]
      ·
      edit-2
      2 years ago

      Still my favorite Souls game. I took the entire thing to be a circular metaphor of being trapped in a loop of depression. Majula is my favorite area from any game, ever, and I will defend it until I die. Those waves rolling in, the sun on the horizon unsure if it's setting or rising, the town slowly filling back up with new friends. You can see distant landmarks of where you're going or where you've been, but here you are once more in Majula. It's perfect. I love how still it is even as life returns, how it's always in an eternal state of either dying or coming back to life, yet never reaching either. Everyone seems so distant and spaced out. Most of all? I love how no matter where you go, Majula is your home. You can travel far and wide, you can defeat dragons in sky castles and big scorpion monsters. You'll always find your way back either deliberately or through whimsy. It's always waiting for you and it's begging you to simply sit down and watch the waves, forever. Also you get a talking cat friend who makes fun of you.

      I'm gonna cry just thinking about it. No other area in any game gives me the same feeling of Majula. It's both my home and yet it's threatening. It's a trap and yet it's welcoming. It's a physical representation of how depression can feel peaceful when you become accustomed to it, and change can either seem frightening or pointless. It's the welcome embrace of the stillness of the present, telling you to simply sit down and accept how things are, rather than leave and regret your every decision. I want a real Majula please.

      • Frank [he/him, he/him]
        ·
        2 years ago

        I really likes the Pursuer. First time you fought him? I got my ass absolutely kicked. But as you progress through the game and fight him against and again it gives you kind of a way to gauge how you're doing, how you're getting more powerful, how your build is coming together. I really liked that.

      • WittyProfileName2 [she/her]
        ·
        edit-2
        2 years ago

        And Majula's theme is fantastic as well, perfectly matches the feel for it as this hopeless dumping grounds for lost hollows.

    • neo [he/him]
      ·
      edit-2
      2 years ago

      The online forums are wrong. After years of avoiding it due to bad public opinion I finally got into it last month and it wasn't perfect... not at all. But it was still great, and I thought the gameplay was really strong. I really like parts of it more than DS1

      Edit: To clarify why I think the game's not perfect:

      1. I played Scholar of the First Sin, but IMO the original should've and could've also been 60fps.
      2. I felt that the difficulty curve was off, and that the first intended area was a bit overwhelming.
      3. Attribute descriptions are very poor. ESPECIALLY "Adaptability" which is a very, very useful skill because it gives you dodge roll i-frames and the game doesn't explain this at all. So I consider it a failing of the game that that info has to be found online instead of in-game.
      4. The controller, at least on PC, has a square deadzone instead of a round one. You get used to it but it's still dumb.

      These two pix explain point 4 http://imgur.com/1js9v6S vs http://imgur.com/uO3l10d. Blue regions don't register diagonal movement.

      • WittyProfileName2 [she/her]
        ·
        2 years ago

        Same here tbh. Darksouls 1's strongest point is the first couple of areas as you search for the bells but drops in quality sharply post Sens, meanwhile Darksouls 2 has rough maps but nothing on the sheer unfinished scale of Lost Izalith.