Ignore the clickbait title this is a really fascinating video.

  • AssortedBiscuits [they/them]
    ·
    2 years ago

    I think there might be some merit in a game that hides the numbers from the playerbase - ie make all math happen server side and just give the players a kind of vague idea about what does what. While that would probably piss off the core MMO playerbase who are used to being able to theorycraft down to 0.01% precision, a lot of people bemoan the lack of mystique in games of the internet era and an MMO that hides a ton of information server side might be the only way to restore some of that lost feeling of discovery. You could even beat the data miners by having some spoilery things only get downloaded when they’re about to be relevant - this might kill latency, but you could spin that as part of the authentic 00s MMO experience.

    People will 100% number crunch in order to figure out the hidden formula even if you can somehow stop data miners and leaks. Speedrunners pretty much try to reverse engineer the game's code.

    • sharedburdens [she/her, comrade/them]
      ·
      2 years ago

      This happened to path of exile, the damage you do is mostly obfuscated, but there's an entirely separate 3rd party app that you can download your whole character into to figure out your actual damage. It's bad enough like this, I can't imagine how toxic it would be if there were actual dps meters.

    • UlyssesT
      ·
      edit-2
      2 months ago

      deleted by creator

      • ssjmarx [he/him]
        ·
        2 years ago

        This is basically how FF14 does it, which leads to a :meow-popcorn: situation where you get what can only be called "elitist casuals" who report you for giving other players hints.

        • UlyssesT
          ·
          edit-2
          2 months ago

          deleted by creator

          • ssjmarx [he/him]
            ·
            2 years ago

            lmao yeah they suck too. MMOs are at their best when everybody is playing how they want and they take their party members' playstyles in stride, but no matter what you do you're going to get some amount of entitled people trying to force everybody else to play the way they want.

    • NephewAlphaBravo [he/him]
      ·
      2 years ago

      Yeah, but it's much less of an omnipresent player culture thing when there's a barrier in the way.