did you switch all your buildings to worker coops? also there is a great mod called "TNMs true command economy" or smth like that. it features two separate council republic economic systems- bureaucratic command economy and centrally planned economy. the bureaucratic one is the same as the vanilla "command economy", the problem with that economic system is ur investment pool comes from bureaucrats so you need a lot of bureaucrats and they eventually become rlly powerful and wealthy.
idk the only time I switched to a command economy the subsidies bankrupted me lol
I think I've learned how to better run the economy since then but who knows
Looking forward to the patch in a few days, it looks like it'll fix a ton of economic computational errors
I really want to play, but will wait until a few patches and maybe expansions/DLC come out. Not least of all because DF Steam is coming out next week.
A challenger to rimworld approaches...
Paradox games are evergreen, so I expect you'll be able to try a non-beta version in a few years when the price has dropped.
did you switch all your buildings to worker coops? also there is a great mod called "TNMs true command economy" or smth like that. it features two separate council republic economic systems- bureaucratic command economy and centrally planned economy. the bureaucratic one is the same as the vanilla "command economy", the problem with that economic system is ur investment pool comes from bureaucrats so you need a lot of bureaucrats and they eventually become rlly powerful and wealthy.
Did you build your productive forces? :deng-cowboy: