• JohnBrownsBussy [he/him]
    ·
    2 years ago

    Command economy is actually underpowered in vanilla right now, since profits go to bureaucrats as opposed to being recouped by the state.

    The thing that really makes socialism "overpowered" is that the capitalist/aristocrat pops don't fight hard enough to protect their class interests. For example, the AI is unlikely to fight a regime change war against class threats, and the capitalists are generally unable to provide enough resistance to prevent the player from peacefully transitioning to socialism. That's not an issue with the economic simulation, but rather with the political simulation.

    • notceps [he/him]
      ·
      2 years ago

      Eh I think it's about council republics in general but even command economy imo is pretty good but not as good as giving it all over to the workers or going full on laissez faire. Bureaucrats are generally a good pop to have since imo the top IGs are Intelligentsia and Armed Forces. I find that by the time you can go communism your economy should be industrialized enough that you don't need more money in your budget and having a faster circulation of money is more desirable.

      • Commander_Data [she/her]
        ·
        2 years ago

        I find that by the time you can go communism your economy should be industrialized enough that you don’t need more money in your budget and having a faster circulation of money is more desirable.

        Uphold Christmanist thought :matt:

  • BeamBrain [he/him]
    ·
    2 years ago

    Why is my friend who isn't riddled with parasites so much stronger than I am

  • UnicodeHamSic [he/him]
    ·
    2 years ago

    Turns out if your simulation is good enough it starts to simulate stuff

  • CarmineCatboy [he/him]
    ·
    2 years ago

    i don't think it's even that overpowered. the game only just came out and it's really easy to make a prosperous country.

    • Aryuproudomenowdaddy [comrade/them]
      ·
      2 years ago

      I was watching The Spiffing :british-maw: video on it yesterday where he created a communist utopia on a tiny rocky island that has a population of 30-50 people irl.

      • CarmineCatboy [he/him]
        ·
        2 years ago

        that's an extreme example too. consider this: patch 1.1 is going to rebalance worker's wages. now industries will actually try to keep 'em down. currently all you gotta do to create a rich middle class is outgrow the number of peasants in your country. anarcho capitalism is indistinguishable from social democracy because nobody needs minimum wages.

      • ZillaCummies [he/him]
        ·
        edit-2
        2 years ago

        I hate his video style, but that was an interesting video for sure

  • Coolkidbozzy [he/him]
    ·
    edit-2
    2 years ago

    idk the only time I switched to a command economy the subsidies bankrupted me lol

    I think I've learned how to better run the economy since then but who knows

    Looking forward to the patch in a few days, it looks like it'll fix a ton of economic computational errors

    • nohaybanda [he/him]
      cake
      ·
      2 years ago

      I really want to play, but will wait until a few patches and maybe expansions/DLC come out. Not least of all because DF Steam is coming out next week.

      • uSSRI [he/him]
        ·
        2 years ago

        A challenger to rimworld approaches...

      • Beaver [he/him]
        ·
        2 years ago

        Paradox games are evergreen, so I expect you'll be able to try a non-beta version in a few years when the price has dropped.

    • ZoomeristLeninist [comrade/them, she/her]M
      ·
      2 years ago

      did you switch all your buildings to worker coops? also there is a great mod called "TNMs true command economy" or smth like that. it features two separate council republic economic systems- bureaucratic command economy and centrally planned economy. the bureaucratic one is the same as the vanilla "command economy", the problem with that economic system is ur investment pool comes from bureaucrats so you need a lot of bureaucrats and they eventually become rlly powerful and wealthy.

  • happybadger [he/him]
    ·
    2 years ago

    I like that there isn't a benefit to right-wing shit in the game. Capitalists will contribute to an investment pool that pads construction costs, but it portrays the first contradiction of capitalism really well. You overproduce while alienating the consumer base until the majority of people can't buy the goods. Gender discrimination gives you a 5% additional birthrate but that's at the cost of 15% more workers and you constantly get suffragette events with negative penalties. Racism only hurts migration and causes negative events/separatist movements, while slavery and serfdom only enrich the aristocrats who prevent you from passing any of the legislation which improves the economy. Restricting literacy only hurts your research output, hurting the workers only intensifies the revolutionary factions and creates turmoil that halves your tax income.

    Beyond showing different Marxist ideas and socialist policies, the game illustrates why they're important. A country is objectively better when there's universal participation and benefit, objectively weaker the more it tries to enforce existing power structures built on obvious contradictions. No other grand strategy game has the same teaching potential.

  • UlyssesT [he/him]
    ·
    2 years ago

    NOOOOOO MAKING ECCENTRIC INNOVATOR GENIUSES RICHER IS THE ONLY WAY THAT GOOD THINGS HAPPEN :wojak-nooo: