I sus:amogus: but cannot say with 100% certainty that the Rimworld developer Tynan Sylvester is a chud.

The evidence

He worked on bioshock, bioshock was never a clear denouncement of libertarianism, it was certainly critical but that criticism always felt from the perspective of libertarians. Like how Disco Elysium was made by communists and was critical of communism. The fact that Tynan Sylvester worked on bioshock makes me sus:amogus: that he holds at least some libertarian sympathies.

Rimworld handling of gender in mechanics has always been problematic. Sexual orientation is a trait, there are three related traits. Gay, bisexual, and asexual. Mechanically these traits are net-negatives because they cause social conflicts because gay pawns hit on non-gay pawns and non-gay pawns don’t reciprocate romantic feelings and this causes negative mood debuffs and this makes having gay pawns a net-negative. Straight of course is not a trait and just the default for every pawn.

Also pawns can only be male or female, there is no non-binary option, trans pawns do not exist mechanically in-game and there is only one example of Transgenderism in Rimworld, and that is in a single pawn background written by a trans gofundme backer which Tynan has used to deflect criticism from himself for having shallow mechanics around gender in Rimworld, he literally pulled the “I have a trans friend” argument to defend why his in game social system is so shit.

In the second DLC there was the introduction of real world religions as in-game factions through a system called Ideoligions (ideology + religion). Islam, Christianity, Buddhism, and Hinduism were hard coded into the game. There’s burkas, Christmas trees, Buddha sculptures, turbans. These ideoligions can be male supremacist, women can be forced to wear burkas. Also there’s slavery now.

In the third DLC there was a huge focus on body modification and children were added, but there is no way to even change the gender of a pawn, no sex change operations, no way for a man to get pregnant even though you can apparently implant a kidney from anyone into anyone else. There’s now also distinct “races” of pawns and your colony can favor certain races. If you have ever heard of any d&d struggle sessions about races you’ll know what I’m talking about.

Finally there’s the community that has made it a game to commit the worse warcrime. From organ harvesting, selling crack, letting kids smoke crack, child soldiers, child slaves, killing gay pawns because they are fundamentally worse, gas chambers, what more? There’s a lot of fuck up shit the community is doing and tynan is on board with it, he is actively fostering the part of the community that wants to commit war crime. Human skin furniture. He has been constantly getting input from the community forums about has not kicked out these people from it.

Rimworld was not an inherently violent game, yeah it had combat but it was a story generator, the game can be played without committing war crimes. It’s just that the dev is really leaning in heavy with the edgy shit and kind of ruined it. If anyone is wondering what DLC one is, it was literally Star Wars, there was the empire, and the force, all it was missing was lightsabers.

If anything I wish someone would speak to tynan about how he’s starting to become more like notch, it would be a shame if he turns Rimworld into something that’s reactionary.

  • Bloobish [comrade/them]
    ·
    edit-2
    2 years ago

    Happy I never dropped any money on it then. Also very fucking yuck and sus that sexuality outside of hetero makes people into sex pests that can't take no for an answer, Jesus fuckin' Christ why not just have "pushy or self absorbed"as a trait instead and just make the character suck at interpersonal relations? Also gonna guess no way to set up a commune society at all?

    • KobaCumTribute [she/her]
      ·
      2 years ago

      sexuality outside of hetero makes people into sex pests that can’t take no for an answer,

      It's straight ones too, they just have an easier time finding partners than vanilla gay pawns do (there are mods that fix sexuality distributions and at least are supposed to rein in the constant proposition meltdowns but don't anymore because they're all poorly maintained unofficial patches of old projects). The whole romance mechanic is basically just "is desired gender? Proposition them," with dice rolls to see if the target says yes, and hilariously a willingness to proposition someone doesn't translate to an automatic acceptance of propositions from that pawn: the last game I played had a pair who kept getting into social fights and beating each other bloody because they each kept propositioning the other one and being turned down so they were permanently furious with one another until one of the dice rolls finally succeeded and they became a couple.

      • CanYouFeelItMrKrabs [any, he/him]
        ·
        2 years ago

        I played had a pair who kept getting into social fights and beating each other bloody because they each kept propositioning the other one and being turned down so they were permanently furious with one another until one of the dice rolls finally succeeded and they became a couple.

        I feel like this is an anime I've seen

        • Kuori [she/her]
          ·
          2 years ago

          this is the slap slap kiss dynamic that dominated romcoms for at least a solid two decades

          utter tripe, and probably one of the most harmful bits of instruction young people can get in romance. that and "just keep being persistent!"

            • Kuori [she/her]
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              2 years ago

              sadly unsurprising. i dont have much experience with bollywood flicks unfortunately, but i have noticed foreign media sometimes goes through the same phases u.s. media does, i imagine at least in part due to its proliferation worldwide

                • Kuori [she/her]
                  ·
                  2 years ago

                  i mean i'd wager it was relatively common in u.s. media before the period i describe, i just don't have much experience with it

                  but either way, it's unfortunate that that's the case

      • Bloobish [comrade/them]
        ·
        2 years ago

        That sounds like a very dysfunctional system for romancing that only the most chuddest of programmers would code

        • KobaCumTribute [she/her]
          ·
          2 years ago

          It was extremely bad when it was first added, and it's only been cleaned up somewhat since (sexuality moved from being a trait to its own special slot and IIRC the proposition spam meltdowns were reduced but they were definitely never fixed). I think the intent was to drive drama and conflict by making pawns pair up in barely-tolerated relationships of convenience to increase the rate that they'd fight and break up later, but it didn't add safeguards for when pairings are functionally impossible. But also Tynan has worms instead of brains, yes.

      • ElGosso [he/him]
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        2 years ago

        You can tell them to share their bedrooms if you want

      • ssjmarx [he/him]
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        2 years ago

        This is something that the game defaults to because otherwise it would be unplayable. When your colonists are hungry, they go get food from storage and eat it - adding a layer of buying it and tracking who owns what food would just overcomplicate and slow everything down, especially if you tried to do that for every single little thing (we know because DF actually tried to do that years ago, and learned that it sucks and makes the game unfun so they took it out).

    • ToastGhost [he/him]
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      2 years ago

      really everyone is a pushy sex pest, even among a colony of single heterosexuals 90% of hookup attempts fail and happen multiple times in a row, often someone will make an advance on someone and be rejected only for them to reject an advance from that same person a day later. the biggest downside to gay pawns is they just never end up in relationships unless you use character editor to start with multiple gay people. the best fix for this is the rational romance mod or whatever modern fork there is since the original modder stopped, it changes it so everyone comes with a sexuality trait and its default split 50%bi,20%straight,20%gay,10%ace, but you can change the ratios to whatever youd like.

      • Bloobish [comrade/them]
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        2 years ago

        Someone just need to make a mod to have everyone as part of a bisexual polycule commune

        • Aryuproudomenowdaddy [comrade/them]
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          2 years ago

          I've done that. One of the more prominent mods Psychology puts everyone on the Kinsey scale and I set my religion to unlimited spouses/free love.

    • OutrageousHairdo [he/him]
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      2 years ago

      I remember hearing initially that the plan was to have colonies do full economic situations - colonists would buy and sell shit between each other - but they actually had to remove that because it was frustrating and didn't work.