Personally, I get through them fine and enjoy the challenge, but I couldn't give a fuck less if in future games there was an easy mode added for players who want to experience the dark fantasy atmosphere and lore without the challenge.

  • KobaCumTribute [she/her]
    ·
    2 years ago

    The only problem is how do you do that? Flat number adjustments would help a little (although less than you'd think, since the player tends to be overkilled by combos rather than chipped just a little too much), maybe increasing the number of healing items the player gets so they're less worn down by attrition over a fight, but that's still going to leave something that's fundamentally a challenge. The core of the difficulty is about timing and learning responses to telegraphed moves, and I don't know how that can be fucked with in a way that wouldn't make them unintentionally harder (like in Elden Ring some of the trickiest timings are the ones where it's held for longer than usual so you end up getting caught dodging). Maybe increasing the iframes to make the timing more forgiving as long as someone reacts in time.

    I'd rather they just fix the fucking controls though. Make a dedicated dodge button, give a proper item hotbar system, make the camera not actively fight against your inputs because it really wants to clip into a wall and blind you, that sort of thing. Add some QoL stuff like a journal to compile quest information so you can check it again later instead of just having to remember everything or look it up. The core of the modern games is fine where it is, it's all the deliberately inaccessible bullshit that's layered around that that's a problem. In Elden Ring, for example, there's only a small handful of fights you can't just faceroll if you're at the expected level for them - all the hardest fights are obscure optional ones, while the core story is all easy sailing so long as you aren't underleveled.

    • ChestRockwell [comrade/them, any]
      ·
      2 years ago

      This is the real issue. Maybe giving the player a ton of hp might help, but you may as well just have console enable god mode as an option for players that don't want to get two/three shot by bosses.

      I could see something like a boss practice mode being good - allowing you to continue practicing against a boss without dying and reloading - but I've always felt that that's why summoning exists. You can fight the boss without putting key resources on the line and learn the fight thru multiplayer.

    • Orannis62 [ze/hir]
      ·
      2 years ago

      Yeah, this is my feeling about it too. I genuinely don't know what they could do that would make an easy mode actually easier without making the player invincible. Maybe make the enemy AI less aggressive? Have them punish healing less? Those are the only things I can think of.

    • newmou [he/him]
      ·
      2 years ago

      One of my favorite parts of Elden Ring was that I put questions and encounters and little drawings into a leather notebook of my own along the way, since there isn’t a notebook in-game. It was really satisfying and made me feel more connected to it. Like I had actual skin in the game for figuring out what it’s all about. If every game was like that, that would be super frustrating lol but for something so esoteric as Elden Ring, it was a welcome change of comfort zone

    • GreatWhiteNope [she/her]
      ·
      2 years ago

      There’s a lot of ways to implement an easy mode that don’t change the game design at all.

      The most obvious one is not losing souls when you die. If they implemented this, I would play the games.

      Steelrising is a soulslike that has an assist mode with other options like what percentage of damage you take and how quickly your stamina regens.