i may have worked at paradox for a bit, not on the games specifically though
ama i guess
and nah like half are socialists. management is dicks though. theres a joke that for every shitty thing management does the more communist stuff they put in games
LMAO, that is also my policy about the paradox foruns, they are no joke the first place i came across some real nazis when i was younger, i just wanted some tips about EUIV!
I remember back when the record industry was trying to destroy Napster (this was like in 341bc before we invented iPhones and dogs) and there were studies coming out showing pretty conclusively that piracy increased record industry profits by introducing media to new markets, while the people who did pirate things were overwhelmingly people who were too poor to by them. But despite more or less having proof that pirating both increased their sales and that pirating did not take any sales away from them they still went on a berserk rampage against file sharing that has had consequences to this day.
To me it's one of the strongest examples that capital will forgo profit in order to maintain social control.
My buddy got so much cool ass foreign music off Napster before it got killed. It was an awesome time to be 16. We burned so many mix cds just packed with tracks. Gotta fill up those 80 minutes! What only 78 minutes? Cram one last 1:30 hard-core punk song in there. Waste not - want not.
In some ways it was terrible, but in other ways there was a glorious, wild lawlessness to it. Mystery and danger, exploration and wonder. Impossible connections with people a world away.
EUV when? Must be hard to handle a fanbase whose vocal components are 75% fash and 10% libs and 15% socialist. But I guess the devs don't have to deal with that as much.
There was a big conversation about some sort of Warhammer expansion for Stellaris (mostly because GW hands out licenses like candy) which sounded fun to me but sounds like a pipe dream, was more like a big musing, which are kinda common. How games are decided on is more of a 'does this person with project experience want to do something and want to commit 3-4 years on it? ok, lets do it.' rather than any sort of set plan, which is a fun way to do things that keeps motivation high. Most people just vibe though
so uh
i may have worked at paradox for a bit, not on the games specifically though
ama i guess
and nah like half are socialists. management is dicks though. theres a joke that for every shitty thing management does the more communist stuff they put in games
How much suffering is the dev team constantly feeling due to their fan base? I imagine the hoiv team must feel some real dread
people are told not to look at the forums sober and alone
LMAO, that is also my policy about the paradox foruns, they are no joke the first place i came across some real nazis when i was younger, i just wanted some tips about EUIV!
This is good advice for our modteam.
Does Johan go on unhinged anti-piracy rants behind closed doors?
I only talked with Johan a couple of times but its more of a thing marketing is obsessed with not the devs
in fact a lot of devs pirate things just to look at how other people did certain mechanics in other games
I remember back when the record industry was trying to destroy Napster (this was like in 341bc before we invented iPhones and dogs) and there were studies coming out showing pretty conclusively that piracy increased record industry profits by introducing media to new markets, while the people who did pirate things were overwhelmingly people who were too poor to by them. But despite more or less having proof that pirating both increased their sales and that pirating did not take any sales away from them they still went on a berserk rampage against file sharing that has had consequences to this day.
To me it's one of the strongest examples that capital will forgo profit in order to maintain social control.
My buddy got so much cool ass foreign music off Napster before it got killed. It was an awesome time to be 16. We burned so many mix cds just packed with tracks. Gotta fill up those 80 minutes! What only 78 minutes? Cram one last 1:30 hard-core punk song in there. Waste not - want not.
In some ways it was terrible, but in other ways there was a glorious, wild lawlessness to it. Mystery and danger, exploration and wonder. Impossible connections with people a world away.
The miracle of the 99 minute CD would not have been wasted on you.
EUV when? Must be hard to handle a fanbase whose vocal components are 75% fash and 10% libs and 15% socialist. But I guess the devs don't have to deal with that as much.
Theres talk about it but afaik no big plans
what sequel/game do employees wish they could make?
There was a big conversation about some sort of Warhammer expansion for Stellaris (mostly because GW hands out licenses like candy) which sounded fun to me but sounds like a pipe dream, was more like a big musing, which are kinda common. How games are decided on is more of a 'does this person with project experience want to do something and want to commit 3-4 years on it? ok, lets do it.' rather than any sort of set plan, which is a fun way to do things that keeps motivation high. Most people just vibe though
That sounds fucking amazing bummer it didn’t come to be.