Story is typical Kojima - lots of characters talking about bizarre concepts in completely neutral tones.
Gameplay is more fun than it sounds. Delivery is explicitly depicted in the game as stirring Dopamine output. It's time-consuming enough to feel rewarding, without becoming a chore, and it's generally optional.
You can always step into a camp of raiders if you're looking for some action or need to farm some resources. The boss levels are very heart-pumping.
Combat is basic but fun, and includes stealth missions and take-downs which Kojima is known for doing well.
It feels a bit slow at first, but you're unlocking new weapons/tools/construction options/vehicles throughout the entire game so there's always something new to play with.
The soundtrack absolutely slaps, too.
I do recommend listening to podcasts or Parenti lectures while playing, though.
Combat can get creative, like a lot of Kojima games. You can throw cargo boxes at a guy's head, you can trick them into falling off ledges with smoke grenades. You can even do really wacky stuff like run them over while riding the hover platform. The decoy cargo full of sleep gas was always my favorite thing to throw them off. You also get a bunch of different grenades and traps.
Problem is none of that is as efficient as just shooting a gun or punching them, unfortunately
Story is typical Kojima - lots of characters talking about bizarre concepts in completely neutral tones.
Gameplay is more fun than it sounds. Delivery is explicitly depicted in the game as stirring Dopamine output. It's time-consuming enough to feel rewarding, without becoming a chore, and it's generally optional.
You can always step into a camp of raiders if you're looking for some action or need to farm some resources. The boss levels are very heart-pumping.
Combat is basic but fun, and includes stealth missions and take-downs which Kojima is known for doing well.
It feels a bit slow at first, but you're unlocking new weapons/tools/construction options/vehicles throughout the entire game so there's always something new to play with.
The soundtrack absolutely slaps, too.
I do recommend listening to podcasts or Parenti lectures while playing, though.
Combat can get creative, like a lot of Kojima games. You can throw cargo boxes at a guy's head, you can trick them into falling off ledges with smoke grenades. You can even do really wacky stuff like run them over while riding the hover platform. The decoy cargo full of sleep gas was always my favorite thing to throw them off. You also get a bunch of different grenades and traps.
Problem is none of that is as efficient as just shooting a gun or punching them, unfortunately
Indeed, but like you said, basic brute-force assault is generally most effective. You also have the risk of Voidout if you kill someone.
I still had a great time with DS. I wouldn't pay full Triple-A new release price for it, but it's worthwhile if you can get it cheap or free.
The soundtrack is an experience all by itself. Sometimes I'd just sit down on a mountainside in the rain to listen to the music.