I'd get rid of the mechanic of getting unnecessary doubles. Specifically with randomized drops/rewards. I play Animal Crossing as a part of my daily ritual sometimes. I'd check for new recipes, get duplicates, and stop playing for the day. It's just not fun to reduce a game to work like that.

I don't think that there shouldn't be any chance or grind involved, but I think an invisible coding quirk that makes a new or desired item inevitably drop would go to reduce some stress.

I think sometimes grinds like that can really mess up people who can just dive into games or have that compulsive desire to get 100% completion.

  • GreenTeaRedFlag [any]
    ·
    2 years ago

    it's not a sequence break, it's a literal mechanic of the games. It's often used for sequence breaks, but is 100% a natural part of the game. When you run in a straight line for a while, you start to run blindingly fast. I want to be able to move really fast in those games because I hate how the characters always walk slowly everywhere.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      2 years ago

      Shinespark is the thing where you crouch to store the Speed Booster dash and then launch yourself like a rocket.

      Like I do get what you're talking about, but I'm also cackling at the image of blasting headfirst through the roof in Stardew Valley or whatever

    • Sea_Gull [they/them]
      hexagon
      ·
      2 years ago

      That's so true actually. It's wild thinking about how slow walking animations are.

      • GreenTeaRedFlag [any]
        ·
        edit-2
        2 years ago

        yeah. Honestly just make everything faster in those games. Give me a speed slider I can put to maximum.

        • Sea_Gull [they/them]
          hexagon
          ·
          2 years ago

          Pokemon Stadium for the Nintendo 64 unlocked speed mode for the original Gameboy games and it was one of the coolest features I've ever seen in a game. It just let you play the game faster.