I'd get rid of the mechanic of getting unnecessary doubles. Specifically with randomized drops/rewards. I play Animal Crossing as a part of my daily ritual sometimes. I'd check for new recipes, get duplicates, and stop playing for the day. It's just not fun to reduce a game to work like that.
I don't think that there shouldn't be any chance or grind involved, but I think an invisible coding quirk that makes a new or desired item inevitably drop would go to reduce some stress.
I think sometimes grinds like that can really mess up people who can just dive into games or have that compulsive desire to get 100% completion.
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This is supposed to be... a bad thing?
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idk I MUCH prefer d6 pools over d20s. It feels less random
It is less random, the more dice involved in each roll the more likely you'll be near the median possibility.
I like that, especially in a Blades in the Dark type system when you can turn it into a resource management thing.
Like, spending stress, which you have very little of, to give yourself one more die on an important roll can be heart-pounding, because that can make a real difference but it's also not guaranteed. I've never seen anything in a D20 system that could give the same feeling
At least when I'm designing systems that nobody plays, my argument for using D6 pools is that even your grandma has d6s. Also less flat than a single other dice (d20). Also rolling d4s feels crap. Also, a lot of the mental arithmetic of adding a bunch of minor bonuses can be handled by putting dice in your hand instead of remembering the numbers.