I'd get rid of the mechanic of getting unnecessary doubles. Specifically with randomized drops/rewards. I play Animal Crossing as a part of my daily ritual sometimes. I'd check for new recipes, get duplicates, and stop playing for the day. It's just not fun to reduce a game to work like that.

I don't think that there shouldn't be any chance or grind involved, but I think an invisible coding quirk that makes a new or desired item inevitably drop would go to reduce some stress.

I think sometimes grinds like that can really mess up people who can just dive into games or have that compulsive desire to get 100% completion.

  • laziestflagellant [they/them]
    ·
    2 years ago

    The sad part wrt Animal Crossing is (at least in New Horizons) the game actually DOES have the ability to filter the player's catalog and attempt to give them a reward thats's an item they haven't received yet.

    It's just only used in two places as far as I know, Wisp's rewards and the 'better' reward if you finish the lost item quest by returning it to the correct person first try.