A lot of good games are made under the shadow of capitalism and it's weird to think about sometimes.

Like the whole concept of coin-operated arcade games. The extra life and continue mechanics seen in console games came from a cash incentive to make the player lose.

Or the fact that RPGs almost always charge the player for items. I'm not saying that it doesn't make sense as a mechanic, but I always wondered why people weren't given more healing potions.

The way IP laws work, I'm really curious how games would change once those are gone.

One way I see games changing with the destruction of capitalism:

I think online multiplayer games would be a lot more bearable. There wouldn't be the stratification between people who could afford putting more time or resources into a game and those who can't. Microtransactions and addictive gameplay mechanics wouldn't exist.

  • ScrotalSingularity [he/him]
    ·
    2 years ago

    Xonotic is great for this, provided you can supply a full server of players, otherwise you'll be up against the 100 odd people who frequently play it and are insanely adept.

    • Bloobish [comrade/them]
      ·
      2 years ago

      Gonna have to add it to my list of games to check out, the screenshots look pretty sweet

      • ScrotalSingularity [he/him]
        ·
        2 years ago

        The movement and the weapons are actually perfect, and there is great variety. Some weps share ammo types. Sometimes I just hang out in the rocket jump race servers to relax. Also everyone is really nice.