A lot of good games are made under the shadow of capitalism and it's weird to think about sometimes.
Like the whole concept of coin-operated arcade games. The extra life and continue mechanics seen in console games came from a cash incentive to make the player lose.
Or the fact that RPGs almost always charge the player for items. I'm not saying that it doesn't make sense as a mechanic, but I always wondered why people weren't given more healing potions.
The way IP laws work, I'm really curious how games would change once those are gone.
One way I see games changing with the destruction of capitalism:
I think online multiplayer games would be a lot more bearable. There wouldn't be the stratification between people who could afford putting more time or resources into a game and those who can't. Microtransactions and addictive gameplay mechanics wouldn't exist.
I don't think it will deliberately organise around it, I just think people doing a type of art will continue to do that art, even if they have to do it between shooting a rifle or tilling a field and using jury-rigged vintage hardware. And I think any revolutionary state trying to build a cultural superstructure from near-scratch will be very glad to make use of it.
I think you underestimate what it takes to make pre-modern art forms. It's far from a community theatre production (And one of my local community theatre groups puts on a $500,000 production twice a year) To make professional quality art, even visual arts, requires a shockingly long supply chain (Where do you get the bronze? the horsehair? the marble? What about musical instruments? Remember you need to train your dance corps full-time from age 11? Do not ask about the sound and lighting...). Yet outside of full collapses like the Bronze Age Collapse we don't see a reduction in art during revolutionary periods but the opposite as it goes into a fever pitch of creation.
The French Revolution gave us a flurry of actually quite good revolutionary operas (And I'd argue running a AAA quality public opera house with a brand new from scratch production every 6 weeks is even more expensive than a AAA game. Opera has never, ever turned a profit.)
The Soviets had the revolutionary trains, entire art academies founded, and that's before we get to the fact they maintained and actually expanded the principle theatrical, musical, and dance companies of the time. All during the Civil War, when they could barely keep basic infrastructure running and people and materials needed to feed and supply such works surely could have been used elsewhere. The average Soviet citizen was probably far more familiar with "High Art" than the average Western citizen, despite it being arguably a Feudal remnant.
The one exception I can think of is the English Civil War, but that was primarily for religious reasons.
You really can't compare sourcing horsehair and bronze to sourcing highly specialized microchips. There's a reason TSMC is getting pulled around as a poker chip. And why cars remain very expensive and difficult to acquire with only a relatively minor kick to the supply chain 2-3 years ago. Setting up and running these fabs takes forever, requires inputs from all around the world, and the expense is nearly unfathomable. The game developer is downstream of that.
I have to wonder: have you ever designed or ordered a board before?