• EelBolshevikism [none/use name]
    ·
    2 months ago

    sandbox games that have 200 thousand collectibles and absolutely no interesting plot, gameplay, or world elements are too long yes

    • buckykat [none/use name]
      ·
      2 months ago

      Game reviewers/"content creators" have a strong bias toward games they can finish within a week and get on to the next one

        • buckykat [none/use name]
          ·
          2 months ago

          In the minecraft modpack I'm playing right now, one of the goals I'm trying to accomplish involves building a giant machine and letting it run for 30-40 hours.

  • buckykat [none/use name]
    ·
    2 months ago

    Not only do I mostly play thousand hour build games and huge RPGs, I usually mod them to be longer. RimWorld, for example, I play with heavy tech mods and completely disregard the rocket. My playthroughs end when my computer can no longer bear the weight of the simulation.

    • Des [she/her, they/them]
      ·
      2 months ago

      wish there was a "unite the planet" victory condition. i go for it anyways the best i can (trying Rim War right now)

      • buckykat [none/use name]
        ·
        2 months ago

        Pretty sure that'd be past the point where it slows down to an unplayable crawl

        • Des [she/her, they/them]
          ·
          2 months ago

          we'll see how far rocketman can take it before i say fuck it let's play dwarf fortress again

  • dannoffs [he/him]
    ·
    2 months ago

    I don't care how long a game is as long as the story is interesting and it's paced well. I've played 8 hour games that felt artificially lengthened and 80 hour epic JRPGs that I wanted to keep going.

  • Inui [comrade/them]@lemmy.ml
    ·
    2 months ago

    Games lose me after about 20 hours max. There are exceptions, like Baldurs Gate 3, but I'm not playing 100 hours of Persona 3. Without a compelling narrative, they've played their hand by that point or took too long to get to the fun part. My best example is Alan Wake 1, which was fun until it went on doing the same thing for 10 hours longer than I thought it should and didn't move the plot much. I finished it, but I wasn't happy about it anymore.

    • SSJ2Marx
      ·
      edit-2
      2 months ago

      About the same here. Last game I beat was Cult of the Lamb, which took about 24 hours and that length felt about perfect, leaving me with absolutely no interest in doing any of the "postgame" after beating the final boss.

      The only exceptions for me are games with a substantial creative element, like city builders, or games with tons of mods (and often those two categories overlap).

      • Inui [comrade/them]@lemmy.ml
        ·
        edit-2
        2 months ago

        I remember getting somewhere around 60 hours in the PS2 version a couple years apart before losing interest, so I did attempt to finish it twice. I'm even playing SMT Nocturne right now, so it wasn't a dig at JRPGs, just really long ones.

  • Blep [he/him]
    ·
    2 months ago

    Honestly its fine if it can stay good for that long