Is it because most big console games of the time were made by Japanese studios who only had access to like z-tier Canadian anime dub actors or the first three gaijins that walked past their offices?

Fallout 2 had fucking :warf-wtf: in it, not to mention numerous other examples of sci fi and horror convention regulars you'd see pop up in PC games of the era

  • hallmarkxmasmovie [he/him]
    ·
    1 year ago

    i assume you answered your own question. you'll also witness this phenomena when white people show up in japanese movies/tv shows.

    • doublepepperoni [none/use name]
      hexagon
      ·
      edit-2
      1 year ago

      I'd also wager that another factor was that PC games were marketed at huge 🤓s and publishers figured that throwing some well-known genre actors in your scifi or fantasy game would make them appeal more to that demographic. Console games on the other hand were largely aimed at children, though the PS1 would start making moves for the teen to 20-something frat boy crowd that the Xbox would embrace

      • SorosFootSoldier [he/him, they/them]
        ·
        edit-2
        1 year ago

        I didn't have a gaming PC until about 2001-ish so I missed out on a lot of titles that were using big name voice talent. But I will say I was blown away with MGS1 back when and still am, it set the bar for voice work in a console game pretty high.