More Information:
https://youtu.be/WXTdoUW8nxo
https://youtu.be/lGbcHyQ2v3c
What is the Open Gaming License?
The Open Gaming License (OGL) is a legal framework that allows creators to use the rules and ideas of roleplaying games in their own works. Initially released in 2000 by Wizards of the Coast, it has become a pillar of the tabletop gaming industry, fueling the popularity and accessibility of games such as Pathfinder, 13th Age, and Dungeons and Dragons 5th Edition.
The OGL has done more to foster creativity and innovation in the tabletop gaming ecosystem than any other element. By allowing creators to use and collaboratively build upon the core mechanics and concepts of existing games, the OGL has created a wide variety of new games and game products, ranging from minor independent releases to large, commercially successful titles.
End of an Open Era
However, Wizards of the Coast (WotC) has announced an updated OGL (version 1.1)—an attempt to dismantle the entire RPG industry. This new license intends to completely revoke the old OGL, a perpetual license designed by WotC themselves to be irrevocable.
Nothing about this new license is “open.” It chokes the vibrant community that has flourished under the original license. No matter the creator, it locks everyone into a new contract that restricts their work, makes it mandatory to report their projects and revenues to Wizards of the Coast, and gives WotC the legal right to reproduce and resell creators’ content without permission or compensation. The new license can also be modified with worse terms or terminated at any time without any recompense by creators.
For the largest creators in the industry, WotC is imposing an impossible tax of 25%—based on their total sales above $750K, not profit. This is anti-competitive, monopolistic behavior designed to crush small businesses that collectively employ hundreds of designers, writers, and artists. Under this tax, it becomes impossible for creators to put books on game stores’ shelves or run Kickstarters for large audiences. Even though this only affects some companies in the space, those targeted are still tiny compared to Wizards of the Coast, which made $1.3 billion in 2021.
On top of that, games such as Pathfinder 1E and 2E, 13th Age, Fudge, and Traveller—which use the 1.0 OGL as the backbone of their existence—will need to cease sales of upcoming products or give WotC 25% of their revenue to stay in compliance with the new license.
Furthermore, under the new license, virtual tabletops (VTTs) cannot operate. They can no longer support OGL systems, and creators can no longer release modules and adventures on popular digital platforms such as Foundry, Alchemy, or Shard.
If this new license gains wide adoption, the tabletop landscape will fracture and lose its biggest onboarding mechanisms, shuttering the small businesses that populate your local cons and putting a stop to their creations. Innovation in the gaming industry will evaporate; your favorite games will be trapped in the past, instead of being allowed to migrate to your phone, virtual reality, and beyond. Diversity in the industry will shrink away, as projects from marginalized creators are effectively written out of the future.
We expect Wizards of the Coast to attempt expensive and illegal lawsuits to enforce compliance with their new agreement. Even if they aren’t successful in court, they will irrevocably damage the tabletop industry.
#OpenDnD
#OpenDnD is a rallying cry under which creators and fans have unified to demand that WotC revoke the draconian 1.1 OGL and pledge to support the existing 1.0 OGL into future editions of their games. This isn’t an opportunity to litigate and tinker with a new license, but to return to the values of open gaming. Our community deserves an open future if we want our favorite games to not only survive, but thrive!!
If you are a creator, #DontSign the new agreement. If you love roleplaying games, let WotC know we won't support them without an #OpenDnD!
WotC has shown that they are the dragon on top of the hoard, willing to burn the thriving village if only to get a few more gold pieces. It’s time for us to band together as adventurers to defend our village from the terrible wyrm.
Section 9 of the OGL states:
That pretty explicitly states that they can't change it and force people to use the new license (though they can use a completely different license to release new content, which they did with 4E), and there have been lots of statements in the past from people at Wizards saying that's what it means and that's what they intended... however, what they're now trying to argue is that "You may use any authorized version" does not mean that you can use any version that has been authorized, but rather any version that is currently authorized, meaning that they can deauthorize any version whenever they feel like. It's a pretty absurd argument imo but who knows what the courts will say.
If they can't revoke the old version, then it means that the new restrictions and stipulations will only apply to new content, which means content creators will likely just stick with 5E which means players will probably just stick with 5E. Even without a public backlash, they'd be shooting themselves in the foot and ensuring the next edition flops.
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It's wild that they're looking at stuff like Critical Role and being like, "Hey, they owe us for their success!" instead of realizing that third party content has been a huge factor behind D&D's rise in popularity. You can really tell that this move is coming from people who are just looking at the numbers and don't care about the hobby or making a good game or even understanding their own product's appeal. They're killing the goose that lays them golden eggs.
deleted by creator
Oh, I think they're perfectly aware. It's just that they're taking this popularity and cashing it in. If they're not making money, then why are they allowing it?
Just look at Games Workshop. The most asshole company out there, they are literally run by lawyers. They sue players all the time and come out with new rulesets that force players to re-buy their entire collection of figurines. And yet they're making money hand over fist.
Tabletop RP isn't the same as Warhammer. Each table runs it a little differently, and there's nothing that you have to buy in order to play, other than having access to the rules. There isn't a set of minis that you need to play the game that you can only use with that game, most of the stuff you might buy, like minis, could be used with pretty much any system.
Eh, GW hasn't sued One Page Rules which has made their name on the same systems with the serial numbers filed off.
That's because you can't copyright game rules. If they used the exact phrases then maybe, but if you reword them then the company has no leg to stand on. GW's lawyers would have been all over it if it were in any way actionable.
deleted by creator
It's not clear because section 9 of the OGL says they can't change what's already been released, unless their lawyers are able to twist the words to mean the opposite of what they mean, which they might succeed at, but I don't believe that's settled yet. They may be able to harass people with the threat of expensive legal battles though.
The real problem would be trying to fight it in court. One side is a massive corporation (Hasbro). The other side are small amateur and indie publishers that do it for passion. Just the mere threat of a lawsuit is enough to shut down doors.
:capitalist-woke::capitalist-woke::capitalist-woke: