It's for the page on 'Chaotic Good.' The use of freedom here made me think of the way freedom is bandied about by reactionaries. Because d&d is relevant right now, the lib energy of d&d, and the way we love to look at our world through pop culture, I immediately realized libertarians and radlibs see themselves as the chaotic good type. They get to be pro individualist capitalism and they get to pretend they could be the good one with it.
But when seen through this subtype of chaotic good, good before freedom, you see the way their understanding of 'good' is held back by wanting to protect rights.
It's just funny to me how libs who want to protect something like free speech are actively prioritizing that over the good for others. Like they actively know it's not good to let people just say something offensive, but they should just have the right anyway.
It's something that I appreciate in leftist spaces. I'd rather have a content filter or spoiler tag over slurs/fucked up images. It's not the best system, but Hexbear is one of the few places I feel safe talking and it's within a community that also excludes bigots.
I dunno. What do people think about the Character Alignment chart and its applications to morals and philosophy? Does something like that help you better conceptualize politics? Where do you think the liberalization of character alignment hurts society most?
Also, since I'm high, I'm also willing to answer questions. And I feel chatty. Will also do requests for short pieces of writing, creative writing advice, stories, opinions, or whatever.
They're only that rich and powerful because only like one in every 500 GMs bother to make their players deal with weight restrictions on gold coins, which are supposed to be ten coins to a pound. On top of the fact that the weight restrictions themselves are stupendously generous. A character with a stregth score meant to reflect an average person (9ish-11ish) has a weight carrying limit of between 135-165 pounds. That's more than double the weight of what would be considered a very heavy long distance trekking backpack.
Yeah, we tried to enforce weight limits a couple of games, but as it turns out most people hate book keeping. Most games I play in barely track ammunition, let alone currency (obvs a modern setting has different weights for currency). I could see a D&D party starting their setting's first bank so they can issue paper currency to keep the value of all of their loot.
Strength score is extremely silly though the average score represents maybe a modern person but it often takes place during medieval times when people had to do more physical labour so the average strength score would probably be 12-14, and it completely breaks when you reach higher scores, I'd have a strength score of 20 based on my lifts, actually strongmen would have strength scores of 30+, at the end these systems were originally designed by wargaming nerds that wanted to make stuff that'd be fun.