Put the player in the role of the bourgeoisie and they’ll make different decisions, which could be the next level of improving Vic3’s political simulation (not that I think Paradox will actually go that route).
Wouldn't this just be a railroad to fascism for the ultimate victory of the bourgeoisie and a railroad to communism for the ultimate victory of the prole?
My fear with this is encouraging accelerationism via game mechanic is not necessarily a good outcome for us other than forcing many of its players to ask themselves some questions about moralising.
Wouldn't this just be a railroad to fascism for the ultimate victory of the bourgeoisie and a railroad to communism for the ultimate victory of the prole?
My fear with this is encouraging accelerationism via game mechanic is not necessarily a good outcome for us other than forcing many of its players to ask themselves some questions about moralising.