• waterfox [none/use name]
    ·
    2 years ago

    Well, all those people who feverishly worked and evangelized for D&D to be brought into the mainstream: congratulations. Now it's getting treated as a mainstream product by a mainstream company.

    Have fun with D&D 6e that can't be played without an app. Real random numbers so you never get screwed by an off-center dice again, with graphs and stats to prove how good or bad your luck is. Compare your playing time to others of your level to see how long it's taken you and if you're faster than others. Only $7.95 to unlock levels above 10 in your game! Buy the Paladin class, 12 months only $2.99!

    • Ithorian [comrade/them, he/him]
      ·
      edit-2
      2 years ago

      It's still going to be playable pen and paper it's just the only way to play it online still be d&d beyond no other VTT will have access to it.

    • ElGosso [he/him]
      ·
      2 years ago

      all those people who feverishly worked and evangelized for D&D to be brought into the mainstream: congratulations

      Yeah Hasbro's marketing department really did a great job

      • waterfox [none/use name]
        ·
        2 years ago

        Podcasts like Critical Role have done a huge job in making D&D mainstream acceptable. Wil Wheaton and the like made it normal to play D&D. It's just something that adults do these days.