Hey everyone! o7 o/ :slightly_smiling_face: I have been playing this game since 2013, and it's where I met my wife. And while I see PVP as a legitimate part of the game, the uptick in griefing...
EVE Online and BDO both do that. I liked Black Desert for a time, but the issue of PVP basically being a gear and level check kind of ruined the open world PVP anywhere part along with how any decent grind spots for a given level would always be monopolized by players that horribly overleveled it and who could farm an entire area as fast as enemy groups could respawn and would do this for hours at a time. Although even that had some hard safe zones, and coming up with ways to still kill people AFKing in them was a favorite pasttime of the community that included things like kidnapping fishermen by ramming them with boats and taking them out into the middle of the ocean, or shelling an event area from ships to kill anyone who strayed out of the safe zone.
Yeah you've gotta handle gear and level somehow in pvp. It shouldn't be a gear check, that shit is for people that are bad at games who want to make up for their terrible skill with the quantity of time they put into grinding. I think player to player combat should feel much more skill based, like Souls. Let players who have put more time in have some different abilities but ultimately keep the core lethality at a certain level so that there is still a very real threat of death if you lose "neutral" 3 or 4 times.
EVE Online and BDO both do that. I liked Black Desert for a time, but the issue of PVP basically being a gear and level check kind of ruined the open world PVP anywhere part along with how any decent grind spots for a given level would always be monopolized by players that horribly overleveled it and who could farm an entire area as fast as enemy groups could respawn and would do this for hours at a time. Although even that had some hard safe zones, and coming up with ways to still kill people AFKing in them was a favorite pasttime of the community that included things like kidnapping fishermen by ramming them with boats and taking them out into the middle of the ocean, or shelling an event area from ships to kill anyone who strayed out of the safe zone.
Yeah you've gotta handle gear and level somehow in pvp. It shouldn't be a gear check, that shit is for people that are bad at games who want to make up for their terrible skill with the quantity of time they put into grinding. I think player to player combat should feel much more skill based, like Souls. Let players who have put more time in have some different abilities but ultimately keep the core lethality at a certain level so that there is still a very real threat of death if you lose "neutral" 3 or 4 times.