The devs knew what they were doing.

    • KobaCumTribute [she/her]
      ·
      2 years ago

      It really feels like it's trying to be a bunch of things all at once. It wants to be bioshock, and fallout, and portal, and an open world game, and a tight linear story shooter, and so on.

      Imo it kind of works, and kind of doesn't. The crafting in particular feels like a drag and probably would have been better off with just a lighter system of choices that give tradeoffs instead of that and crafting and upgrading and resource gathering.