Decks that run a lot of board control can be overwhelming and obnoxious if that's not the kind of experience you enjoy or are looking for. IMO magic is best played with a group of people who have a mutual understanding of the collective game experience the group wants to have. At the same time, counters and interaction are an intimate part of the game (especially for blue and white) so it can be a tough balance to strike.
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oh they made the game good again? i quit when they spent several consecutive years making threats better than answers
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Decks that run a lot of board control can be overwhelming and obnoxious if that's not the kind of experience you enjoy or are looking for. IMO magic is best played with a group of people who have a mutual understanding of the collective game experience the group wants to have. At the same time, counters and interaction are an intimate part of the game (especially for blue and white) so it can be a tough balance to strike.
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Before I started playing magic I thought that vid was a joke. It's pretty spot on.
If my incredibly intricate and stupid combo works even once out of a hundred games, I consider it a success.