MTG is just "no, fuck you" the game. Play a creature? It's immediately gone. Cast a spell? Lemme stop you right there with a counter. Put an enchantment out? It's useless the second it leaves your fingers. You know what, lemme just take the cards out of your hand before you play them at all, too. Actually, why stop there? I'll just use this turn to smack half your deck right off the table.
MTG is just “no, fuck you” the game. Play a creature? It’s immediately gone. Cast a spell? Lemme stop you right there with a counter. Put an enchantment out? It’s useless the second it leaves your fingers. You know what, lemme just take the cards out of your hand before you play them at all, too. Actually, why stop there? I’ll just use this turn to smack half your deck right off the table.
Decks that run a lot of board control can be overwhelming and obnoxious if that's not the kind of experience you enjoy or are looking for. IMO magic is best played with a group of people who have a mutual understanding of the collective game experience the group wants to have. At the same time, counters and interaction are an intimate part of the game (especially for blue and white) so it can be a tough balance to strike.
MTG is just "no, fuck you" the game. Play a creature? It's immediately gone. Cast a spell? Lemme stop you right there with a counter. Put an enchantment out? It's useless the second it leaves your fingers. You know what, lemme just take the cards out of your hand before you play them at all, too. Actually, why stop there? I'll just use this turn to smack half your deck right off the table.
If that sounds appealing, then yeah, go for it.
Blue Mana gang, who up? :troll:
oh they made the game good again? i quit when they spent several consecutive years making threats better than answers
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Before I started playing magic I thought that vid was a joke. It's pretty spot on.
Decks that run a lot of board control can be overwhelming and obnoxious if that's not the kind of experience you enjoy or are looking for. IMO magic is best played with a group of people who have a mutual understanding of the collective game experience the group wants to have. At the same time, counters and interaction are an intimate part of the game (especially for blue and white) so it can be a tough balance to strike.
If my incredibly intricate and stupid combo works even once out of a hundred games, I consider it a success.