• zifnab25 [he/him, any]
    ·
    2 years ago

    Is it me, or has WotC really leaned hard into their own IP of late? This is the second big budget "Illithids as Featured Monsters" game I've seen in as many years. Also, I've noticed a much greater focus on Beholders, Displacer Beasts, Umber Hulks and the like, relative to the more "generic" goblins and halflings and dragons.

    • UlyssesT
      ·
      edit-2
      18 days ago

      deleted by creator

      • zifnab25 [he/him, any]
        ·
        2 years ago

        They've always been my favorite D&D monsters. But I'm not a fan of using them as mooks.

        • UlyssesT
          ·
          edit-2
          18 days ago

          deleted by creator

          • zifnab25 [he/him, any]
            ·
            2 years ago

            I can hardly blame you. I don't think I even beat the original. Had fun for a while though.

    • CarmineCatboy [he/him]
      ·
      2 years ago

      ten years ago you had folks from obsidian pitching them stuff only to get rejected. nowadays it seems almost anybody can get the license, from more organized folks like larian to that newbie? sword coast legends team. wotc also really, really wants to turn D&D itself into a subscription service. its like they woke up 5-6 years ago and realized there was money to be made.

      • PlanetBrokeBeforeUs [he/him]
        ·
        2 years ago

        Warhammer games are having a renaissance rn because of GW sticking to and refining their relatively open licensing policy, I wouldn't be surprised if Hasbro saw this trend and decided to try and cash in as well since the video game industry has blown up in value to such a degree over the last decade or so.